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#0547

Doubles #6

Whimsicott

Whimsicott
GrassFairy

Height 0.7 m·Weight 6.6 kg

Base stats

HP
60
Atk
67
Def
85
SpA
77
SpD
75
Spe
116
Total480

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Prankster

    Status moves get +1 priority (fails on Dark types)

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

  • Chlorophyll

    Speed ×2 in sun

Learnable moves

50 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Lowers target's Attack·Defense by 1

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Plants a seed that drains 1/8 of max HP each turn

    Power Acc. 90PP 12
  • !

    Raises own Attack·Sp. Atk by 1

    Power Acc. PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Inflicts paralysis

    Power Acc. 75PP 20
    Powder
  • Lowers target's Speed by 2

    Power Acc. 100PP 20
    Powder
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Changes the target's ability to Insomnia

    Power Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises own Defense by 3

    Power Acc. PP 12
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • Power 55Acc. 100PP 20
    Contact
  • Inflicts poison

    Power Acc. 75PP 20
    Powder
  • Doubles allies' Speed for 4 turns

    Power Acc. PP 16
    Wind
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • Lowers target's Attack·Sp. Atk by 2

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • !

    30%→10%↓ chance: Lowers target's Sp. Atk by 1

    Power 95Acc. 100PP 16
  • Power 80Acc. 100PP 12