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#0460

Abomasnow

Abomasnow
GrassIce

Height 2.2 m·Weight 135.5 kg

Base stats

HP
90
Atk
92
Def
75
SpA
92
SpD
85
Spe
60
Total494

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Snow Warning

    Summons snow for 5 turns on entry

  • Soundproof

    Soundproofing gives the Pokémon full immunity to all sound-based moves.

Learnable moves

65 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Plants a seed that drains 1/8 of max HP each turn

    Power Acc. 90PP 12
  • !

    Raises own Attack·Sp. Atk by 1

    Power Acc. PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Roots down: heals 1/16 max HP each turn; can't switch out

    Power Acc. PP 20
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Power 55Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • One-hit KO

    Power Acc. 30PP 8
  • Hits 2-5 times

    Power 25Acc. 100PP 20
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • Always a critical hit

    Power 60Acc. 90PP 12
  • Lowers own Speed by 1

    Power 100Acc. 90PP 12
    ContactPunch
  • Halves damage for 5 turns; usable only in snow

    Power Acc. PP 20
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact