Type defenses
Abilities
Blade Forme when attacking · Shield Forme when using King's Shield
Learnable moves
New this season
user's Attack +2
Power—Acc.—PP20Dancemust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sound- SlashNew this seasonAdjusted in Pokémon Champions
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget can't switch out or flee
Power—Acc.Sure-hitPP8must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactignores the target's stat changes
Power90Acc.100PP16ContactSlicing- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: flinch
Power75Acc.95PP16Slicing5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps the user's Attack and Defense
Power—Acc.—PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12recoil 1/2 of damage dealt
Power150Acc.80PP8Contact[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Shadow ClawAdjusted in Pokémon Champions
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing [Priority +1]
Power40Acc.100PP20Contactfails if the target holds no item
Power110Acc.90PP8crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing- Power60Acc.100PP20Contact
target's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- Iron HeadAdjusted in Pokémon Champions
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact [Priority +4] blocks damaging moves this turn · contact attackers' Attack −1
Power—Acc.—PP8user loses 1/2 max HP
Power140Acc.95PP8