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Blade Aegislash

Blade Aegislash
SteelGhost

Height 1.7 m·Weight 53.0 kg

  • Shield Aegislash
  • Blade Aegislash

Base stats

HP
60
Atk
140
Def
50
SpA
140
SpD
50
Spe
60
Total445

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Stance Change

    The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.

Learnable moves

46 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • target can't switch out or flee

    PowerAcc.Sure-hitPP8
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, attacks the next · instant in sun

    Power125Acc.100PP12
    ContactSlicing
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • ignores the target's stat changes

    Power90Acc.100PP16
    ContactSlicing
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps the user's Attack and Defense

    PowerAcc.PP12
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    Slicing
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • recoil 1/2 of damage dealt

    Power150Acc.80PP8
    Contact
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • if the user faints this turn, the attacker faints too

    PowerAcc.PP8
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • fails if the target holds no item

    Power110Acc.90PP8
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • Power60Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • [Priority +4] blocks damaging moves this turn · contact attackers' Attack −1

    PowerAcc.PP8
  • user loses 1/2 max HP

    Power140Acc.95PP8