Type defenses
Abilities
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancemust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sound- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget can't switch out or flee
Power—Acc.Sure-hitPP8must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactignores the target's stat changes
Power90Acc.100PP16ContactSlicing- Power60Acc.Sure-hitPP20ContactSlicing
30% chance: flinch
Power75Acc.95PP16Slicing5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps the user's Attack and Defense
Power—Acc.—PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12recoil 1/2 of damage dealt
Power150Acc.80PP8Contact[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing [Priority +1]
Power40Acc.100PP20Contactfails if the target holds no item
Power110Acc.90PP8crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing- Power60Acc.100PP20Contact
target's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact [Priority +4] blocks damaging moves this turn · contact attackers' Attack −1
Power—Acc.—PP8user loses 1/2 max HP
Power140Acc.95PP8