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#0142

Doubles #14

Aerodactyl

Aerodactyl
RockFlying

Height 1.8 m·Weight 59.0 kg

Base stats

HP
80
Atk
105
Def
65
SpA
60
SpD
75
Spe
130
Total515

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Rock Head

    Protects the Pokémon from recoil damage.

  • Pressure

    Moves targeting this Pokémon use 2 PP

  • Unnerve

    Unnerves opposing Pokémon and makes them unable to eat Berries.

Learnable moves

58 moves
  • [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Wind
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Fly

    Flies up turn 1, hits turn 2

    Power 90Acc. 95PP 16
    ContactAirborne
  • 30% chance: flinch · Crit stage +1 (12.5% crit chance)

    Power 140Acc. 90PP 8
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Restores 50% of max HP

    Power Acc. PP 8
  • Doubles allies' Speed for 4 turns

    Power Acc. PP 16
    Wind
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Hits 2 times

    Power 40Acc. 90PP 12
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1

    Power 60Acc. 100PP 8
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • [Priority +3] Protects the team from multi-target moves this turn

    Power Acc. PP 12
  • Power 120Acc. 90PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • 10% chance: Raises own Defense by 1

    Power 70Acc. 90PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact