1·0/6
Fly
PhysicalFlies up on the first turn, then attacks on the next.
turn 1: flies up, evades · turn 2: attacks
Power 90Acc. 95PP 16
Move properties
Property classifications and effect notes follow the main-series games — behavior in Pokémon Champions hasn't been verified in-game yet.
- ContactMakes direct contact with the target. Affected by contact-triggered abilities and effects like Static or Flame Body.
- AirborneA move that lifts into the air. It can't be used while Gravity is in effect.
Learned by
- #0006
CharizardFireFlying - #0018
PidgeotNormalFlying - #0083
Farfetch’dNormalFlying - #0142
AerodactylRockFlying - #0149
DragoniteDragonFlying - #0227
SkarmorySteelFlying - #0279
PelipperWaterFlying - #0334
AltariaDragonFlying - #0373
SalamenceDragonFlying - #0398
StaraptorNormalFlying - #0623
GolurkGroundGhost - #0635
HydreigonDarkDragon - #0637
VolcaronaBugFire - #0663
TalonflameFireFlying - #0701
HawluchaFightingFlying - #0715
NoivernFlyingDragon - #0733
ToucannonNormalFlying - #0780
DrampaNormalDragon - #0823
CorviknightFlyingSteel - #0841
FlappleGrassDragon - #0887
DragapultDragonGhost - #0931
SquawkabillyNormalFlying - #0931
Yellow Plumage SquawkabillyNormalFlying