monball.net
EN
1·0/6
Back to dex

#0181

Ampharos

Ampharos
Electric

Height 1.4 m·Weight 61.5 kg

Base stats

HP
90
Atk
75
Def
85
SpA
115
SpD
90
Spe
55
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Static

    30% chance to paralyze attackers on contact

  • Plus

    Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Learnable moves

67 moves
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Makes the target act next this turn

    Power Acc. PP 16
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 20
    Powder
  • Raises own Defense by 3

    Power Acc. PP 12
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • Inflicts paralysis

    Power 120Acc. 50PP 8
    Ball & bomb
  • Raises own Sp. Def by 1

    Power Acc. PP 20
  • 30% chance: paralysis

    Power 80Acc. 100PP 16
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • More power the faster the user is than the target (max 150)

    Power Acc. 100PP 12
    Ball & bomb
  • User switches out after attacking

    Power 70Acc. 100PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • Restores 50% of damage dealt

    Power 65Acc. 100PP 20
  • Lowers target's Sp. Atk by 2

    Power Acc. 100PP 16
  • Raises Defense and Sp. Def of allies with Plus or Minus

    Power Acc. PP 20
  • 5 turns: grounded Pokémon can't sleep; Electric moves boosted

    Power Acc. PP 12
  • Power 70Acc. 100PP 20
  • User takes recoil if it misses

    Power 100Acc. 95PP 16
    ContactStomp
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Power 80Acc. 100PP 20
  • Power 120Acc. 90PP 12
  • Inflicts confusion

    Power Acc. 100PP 12
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Power 85Acc. 100PP 12
    Pulse
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Inflicts confusion · Raises target's Sp. Atk by 1

    Power Acc. 100PP 16
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Power 60Acc. 100PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Power 80Acc. 100PP 12