Type defenses
Abilities
* Hidden ability
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactMakes the target act next this turn
Power —Acc. —PP 16Double power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 20PowderRaises own Defense by 3
Power —Acc. —PP 12Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Inflicts paralysis
Power 120Acc. 50PP 8Ball & bombRaises own Sp. Def by 1
Power —Acc. —PP 2030% chance: paralysis
Power 80Acc. 100PP 1670% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactRestores 50% of damage dealt
Power 65Acc. 100PP 20Lowers target's Sp. Atk by 2
Power —Acc. 100PP 16Raises Defense and Sp. Def of allies with Plus or Minus
Power —Acc. —PP 205 turns: grounded Pokémon can't sleep; Electric moves boosted
Power —Acc. —PP 12- Power 70Acc. 100PP 20
User takes recoil if it misses
Power 100Acc. 95PP 16ContactStomp10% chance: freeze
Power 75Acc. 100PP 16ContactPunchMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactRaises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Halves physical damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8- Power 80Acc. 100PP 20
- Power 120Acc. 90PP 12
Inflicts confusion
Power —Acc. 100PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- Power 85Acc. 100PP 12Pulse
[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactLowers target's Attack by 1
Power 60Acc. 100PP 16Contact- !
Raises an ally's crit stage by 1 (2 for Dragon types)
Power 0Acc. 0PP 16Sound Inflicts confusion · Raises target's Sp. Atk by 1
Power —Acc. 100PP 16Throws the held item; power and effect depend on the item
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact- Power 80Acc. 100PP 12
Moves
- Dragon Pulse82.5%
- Protect75.4%
- Thunderbolt68.5%
- Parabolic Charge32.6%
- Cotton Guard31.2%
- Power Gem21.1%
- Dazzling Gleam19.8%
- Focus Blast18.5%
- Thunder7.2%
- Volt Switch7.1%
Held items
- Ampharosite82.8%
- Magnet3.3%
- Sitrus Berry2.3%
- Leftovers2.1%
- Life Orb1.8%
- Shuca Berry1.8%
- Quick Claw1.5%
- Shell Bell0.5%
- Light Clay0.5%
- Wise Glasses0.4%
Abilities
- Static91%
- Plus9%
Natures
- Quiet SpA↑Spe↓59.4%
- Modest SpA↑Atk↓27.9%
- Bold Def↑Atk↓3.1%
- Calm SpD↑Atk↓2.6%
- Sassy SpD↑Spe↓2.1%
- Timid Spe↑Atk↓2%
- Relaxed Def↑Spe↓1.5%
- Mild SpA↑Def↓0.6%
- Lonely Atk↑Def↓0.2%
- Adamant Atk↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3238.1%
- HP 32SpA 32SpD 212.5%
- HP 32SpA 25SpD 93.4%
- HP 2SpA 32SpD 323.3%
- Def 2SpA 32SpD 322.6%
- Def 32SpA 32SpD 21.6%
- HP 32SpA 32Spe 21.1%
- HP 2SpA 32Spe 321%
Partners
Moves
- Dragon Pulse82.8%
- Parabolic Charge62.1%
- Cotton Guard60%
- Thunderbolt45.4%
- Power Gem29%
- Focus Blast26.8%
- Charge22.4%
- Dazzling Gleam18.7%
- Volt Switch13.1%
- Thunder6.1%
Held items
- Ampharosite82.3%
- Leftovers4%
- Sitrus Berry2.8%
- Quick Claw1.5%
- Shuca Berry1.5%
- Magnet1.1%
- Life Orb0.9%
- Light Ball0.8%
- Light Clay0.7%
- Big Root0.6%
Abilities
- Static97.5%
- Plus2.5%
Natures
- Modest SpA↑Atk↓55.1%
- Quiet SpA↑Spe↓22.9%
- Bold Def↑Atk↓8.3%
- Calm SpD↑Atk↓6.3%
- Timid Spe↑Atk↓2.7%
- Relaxed Def↑Spe↓1.4%
- Sassy SpD↑Spe↓1.4%
- Impish Def↑SpA↓0.7%
- Mild SpA↑Def↓0.4%
- Brave Atk↑Spe↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpA 3233%
- HP 32SpA 32SpD 211.5%
- HP 32SpA 32Spe 24.8%
- HP 2SpA 32SpD 322.9%
- HP 32Def 1SpA 32SpD 12.3%
- Def 2SpA 32SpD 321.8%
- HP 2Def 32SpA 321.8%
- HP 32Def 32SpA 21.7%