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#0024

Arbok

Arbok
Poison

Height 3.5 m·Weight 65.0 kg

Base stats

HP
60
Atk
95
Def
69
SpA
65
SpD
79
Spe
80
Total448

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    Lowers foes' Attack by 1 stage on entry

  • Shed Skin

    1/3 chance each turn to cure its status condition

  • Unnerve

    Unnerves opposing Pokémon and makes them unable to eat Berries.

Learnable moves

70 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Wrap

    Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 15Acc. 90PP 20
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Inflicts paralysis

    Power Acc. 100PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Averages HP with the target

    Power Acc. PP 20
  • Stockpiles (up to 3), raising Defense and Sp. Def by 1 each

    Power Acc. PP 20
  • Power is 100 per Stockpile used

    Power Acc. 100PP 12
  • Restores 25% of max HP

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • 50% chance: poison

    Power 50Acc. 100PP 16
    ContactBite
  • Nullifies the target's ability

    Power Acc. 100PP 12
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Coil

    Raises own Attack·Defense·accuracy by 1

    Power Acc. PP 20
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Usable only after the user has eaten a berry

    Power 120Acc. 90PP 12
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • Restores 50% of damage dealt

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • Hits 6 times

    Power Acc. 100PP 12
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact