Type defenses
Abilities
* Hidden ability
Lowers foes' Attack by 1 stage on entry
Absorbs Fire moves; own Fire moves then deal ×1.5 power
Raises Attack by 1 stage when hit by a Dark-type move
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8[Priority +2]
Power 80Acc. 100PP 8ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20- Power 90Acc. 100PP 12Sound
Raises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundSteals the target's held item
Power 60Acc. 100PP 20ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRaises own Speed by 1
Power 50Acc. 100PP 20ContactMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompUser loses its Fire type after use
Power 130Acc. 100PP 8Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Double power if the user's last move failed
Power 75Acc. 100PP 12ContactCharges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRecoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 2030% chance: burn
Power 70Acc. 100PP 12Never misses
Power 60Acc. —PP 20ContactSlicingRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Destroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBiteGhost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- Power 85Acc. 100PP 12Pulse
30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16Sound30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact Lowers target's Attack by 2
Power —Acc. 100PP 2010% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Flare Blitz70.6%
- Extreme Speed69%
- Protect48.2%
- Will-O-Wisp32%
- Snarl29.7%
- Play Rough21.7%
- Wild Charge19.9%
- Close Combat16.6%
- Heat Wave12%
- Morning Sun10.1%
Held items
- Sitrus Berry52.6%
- Leftovers15.3%
- Life Orb9.8%
- Charcoal5.6%
- Expert Belt2.7%
- Passho Berry2.4%
- Choice Scarf2.4%
- Shell Bell2.4%
- Shuca Berry2.3%
- White Herb2.1%
Abilities
- Intimidate81.9%
- Flash Fire11.4%
- Justified6.7%
Natures
- Adamant Atk↑SpA↓54.8%
- Jolly Spe↑SpA↓12.4%
- Modest SpA↑Atk↓5.4%
- Impish Def↑SpA↓5.2%
- Timid Spe↑Atk↓4.7%
- Careful SpD↑SpA↓4.2%
- Bold Def↑Atk↓3.9%
- Calm SpD↑Atk↓3.5%
- Brave Atk↑Spe↓1.2%
- Naughty Atk↑SpD↓0.9%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Spe 224.9%
- HP 2Atk 32Spe 328.3%
- HP 32Atk 32Def 22.5%
- Atk 32Def 2Spe 321.8%
- Atk 32Spe 321.6%
- Atk 32SpD 2Spe 321.4%
- HP 32Atk 32Def 1SpD 11.2%
- HP 32Def 32SpD 21.2%
Partners
Moves
- Will-O-Wisp58.6%
- Morning Sun55.2%
- Extreme Speed54.5%
- Flare Blitz53.7%
- Flamethrower25.5%
- Play Rough24.3%
- Snarl20%
- Wild Charge16.7%
- Close Combat12.5%
- Burn Up12.3%
Held items
- Sitrus Berry42.2%
- Leftovers26.2%
- Life Orb10%
- Charcoal3.9%
- Shuca Berry3.4%
- Wide Lens2.9%
- Expert Belt2.4%
- Choice Scarf2.3%
- Lum Berry1.9%
- Quick Claw1.9%
Abilities
- Intimidate94.4%
- Flash Fire4.8%
- Justified0.8%
Natures
- Adamant Atk↑SpA↓37.4%
- Bold Def↑Atk↓24.7%
- Impish Def↑SpA↓13.6%
- Jolly Spe↑SpA↓7.2%
- Calm SpD↑Atk↓3.9%
- Modest SpA↑Atk↓2.5%
- Careful SpD↑SpA↓2.2%
- Timid Spe↑Atk↓1.4%
- Relaxed Def↑Spe↓1.3%
- Naughty Atk↑SpD↓0.7%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Spe 217.9%
- HP 32Def 32SpD 213.5%
- HP 2Atk 32Spe 328.1%
- HP 32Def 32Spe 26.7%
- HP 32Atk 2Def 324.6%
- HP 32Atk 32Def 22.4%
- Atk 32Def 2Spe 321.9%
- HP 32Def 10SpA 2SpD 221.9%