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Hisuian Arcanine

Hisuian Arcanine
FireRock

Height 2.0 m·Weight 168.0 kg

  • Arcanine
  • Hisuian Arcanine

Base stats

HP
95
Atk
115
Def
80
SpA
95
SpD
80
Spe
90
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    foes' Attack −1 on entry

  • Flash Fire

    immune to Fire-type moves · after being hit by a Fire-type move, own Fire-type moves ×1.5 power

  • Rock Head

    no recoil damage (except Struggle)

Learnable moves

64 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • [Priority +2]

    Power80Acc.100PP8
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Power90Acc.100PP12
    Sound
  • Howl

    user's & allies' Attack +1

    PowerAcc.PP20
    Sound
  • steals the target's held item

    Power60Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn

    Power95Acc.90PP12
    Wind
  • burn

    PowerAcc.85PP16
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • 10% chance: burn · recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses its Fire type after use

    Power130Acc.100PP8
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's Speed −1

    Power60Acc.100PP20
  • 30% chance: burn

    Power70Acc.100PP12
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • breaks the target's screens

    Power85Acc.100PP12
    ContactBite
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • Power80Acc.100PP20
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • recoil 1/2 of damage dealt

    Power150Acc.80PP8
    Contact
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • Power85Acc.100PP12
    Pulse
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • Power70Acc.Sure-hitPP12
    Contact