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#0257

Singles #12

Blaziken

Blaziken
FireFighting

Height 1.9 m·Weight 52.0 kg

Base stats

HP
80
Atk
120
Def
70
SpA
110
SpD
70
Spe
80
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Blaze

    Fire moves ×1.5 at 1/3 HP or less

  • Speed Boost

    Raises Speed by 1 stage at the end of every turn

Learnable moves

78 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • !

    50% chance: Lowers target's Defense by 1

    Power 75Acc. 95PP 12
    ContactSlicing
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • 10% chance: burn · Crit stage +1 (12.5% crit chance)

    Power 85Acc. 90PP 12
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • User loses half its max HP if it misses

    Power 130Acc. 90PP 12
    ContactAirborne
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Never misses

    Power 80Acc. PP 20
    Ball & bombPulse
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Raises an ally's Attack and Defense by 1

    Power Acc. PP 12
  • [Priority +3] Only works vs priority moves; makes the target flinch

    Power 65Acc. 100PP 16
    Contact
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • 30% chance: burn

    Power 70Acc. 100PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 16
    Dance
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: paralysis

    Power 85Acc. 85PP 8
    ContactAirborne
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing