Type defenses
Abilities
The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactType changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Sets rain for 5 turns
Power —Acc. —PP 830% chance: burn
Power 80Acc. 100PP 16Lowers target's Attack by 1
Power 50Acc. 100PP 20Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bomb10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 1210% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactSets snow for 5 turns (Ice types get 1.5× Defense)
Power 0Acc. —PP 830% chance: confusion
Power 110Acc. 70PP 12WindRaises own Sp. Def by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Raises own Defense·Sp. Def by 1
Power —Acc. —PP 20Swaps Defense and Sp. Def stat changes with the target
Power —Acc. —PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8Wind20% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombDouble power vs targets with a status condition
Power 65Acc. 100PP 12Steals the target's held item
Power 60Acc. 100PP 20Contact
Moves
- Weather Ball94.7%
- Thunder61.4%
- Protect45.8%
- Solar Beam34%
- Blizzard27.5%
- Hurricane22%
- Icy Wind18.1%
- Energy Ball12.8%
- Ice Beam10.9%
- Rain Dance9.3%
Held items
- Life Orb33.6%
- Choice Scarf16.4%
- Focus Sash14.2%
- Expert Belt12.6%
- Quick Claw5.4%
- Sitrus Berry4.9%
- Leftovers4.8%
- Never-Melt Ice3.1%
- Wise Glasses2.7%
- Bright Powder1.7%
Abilities
- Forecast100%
Natures
- Modest SpA↑Atk↓54.1%
- Timid Spe↑Atk↓28%
- Quiet SpA↑Spe↓6.6%
- Calm SpD↑Atk↓2.5%
- Bold Def↑Atk↓2.3%
- Brave Atk↑Spe↓1.7%
- Mild SpA↑Def↓1.6%
- Hasty Spe↑Def↓0.9%
- Relaxed Def↑Spe↓0.8%
- Naive Spe↑SpD↓0.6%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3242.7%
- HP 32SpA 32SpD 24.8%
- Def 1SpA 32SpD 1Spe 324.6%
- SpA 32SpD 2Spe 324.5%
- HP 32Def 2SpA 324.4%
- SpA 32Spe 322.8%
- HP 32Def 1SpA 32SpD 12.4%
- Def 20SpA 32SpD 142%
Partners
Moves
- Weather Ball67.8%
- Thunder31.5%
- Thunder Wave21.8%
- Sunny Day21.7%
- Hurricane18.9%
- Ice Beam18.8%
- Body Slam17.4%
- Solar Beam17.2%
- Facade17.1%
- Round17.1%
Held items
- Focus Sash55.4%
- Choice Scarf15.4%
- Quick Claw6.4%
- Life Orb5.9%
- Sitrus Berry3.4%
- Leftovers3%
- Lum Berry2.9%
- Expert Belt2.8%
- Bright Powder2%
- Wise Glasses1.8%
Abilities
- Forecast100%
Natures
- Timid Spe↑Atk↓43.1%
- Modest SpA↑Atk↓38.2%
- Bold Def↑Atk↓6.5%
- Calm SpD↑Atk↓4.2%
- Sassy SpD↑Spe↓2.5%
- Quiet SpA↑Spe↓1.5%
- Mild SpA↑Def↓1.3%
- Serious1.3%
- Relaxed Def↑Spe↓0.4%
- Hasty Spe↑Def↓0.3%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3237.6%
- 17.2%
- Def 2SpA 32Spe 328.7%
- HP 32SpA 32Spe 23.6%
- HP 32SpA 32SpD 22.9%
- HP 32Def 2SpA 321.8%
- Def 32SpA 32Spe 21.5%
- HP 32Def 1SpA 32SpD 11.4%