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Snowy Castform

Snowy Castform
Ice

Height 0.3 m·Weight 0.8 kg

  • Castform
  • Rainy Castform
  • Snowy Castform
  • Sunny Castform

Base stats

HP
70
Atk
70
Def
70
SpA
70
SpD
70
Spe
70
Total365

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Forecast

    The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.

Learnable moves

37 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • Power110Acc.80PP8
  • rain for 5 turns

    PowerAcc.PP8
  • 30% chance: burn

    Power80Acc.100PP16
  • target's Attack −1

    Power50Acc.100PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • user's Defense/Sp. Def +1

    PowerAcc.PP20
  • swaps Defense/Sp. Def stat changes with the target

    PowerAcc.Sure-hitPP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact