Type defenses
Abilities
summons sun for 5 turns on entry
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12HP −1/2 (of max HP) · Attack rank → 6 · fails if HP below 1/2 · fails if Attack already maxed
Power—Acc.—PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16must recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contactburn
Power100Acc.50PP8more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomplast move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis
Power75Acc.100PP16ContactPunch[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP2030% chance: burn
Power70Acc.100PP12turn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirbornecrit stage +1 (12.5%)
Power60Acc.95PP20SlicingWind- Power60Acc.Sure-hitPP20ContactSlicing
restores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP830% chance: flinch
Power75Acc.95PP16Slicingno held item: power ×2
Power55Acc.100PP16Contact30% chance: confusion · never misses in rain
Power110Acc.70PP12Windsleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12throws the held item · power and effect depend on the item
Power—Acc.100PP12- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact