Type defenses
Abilities
* Hidden ability
power ×1.5 for Grass-type moves at ≤1/3 HP
immune to ball & bomb moves
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12HP −1/2 (of max HP) · Attack rank → 6 · fails if HP below 1/2 · fails if Attack already maxed
Power—Acc.—PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8seeds the target, drains 1/8 max HP each turn
Power—Acc.90PP12- !
user's Attack/Sp. Atk +1
Power—Acc.—PP20 charges one turn, fires the next · instant in sun
Power120Acc.100PP12restores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8hits 2–5 times
Power25Acc.100PP20Ball & bombmust recharge next turn
Power150Acc.90PP8- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombuser's Sp. Atk −2
Power130Acc.90PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16ContactGrassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12[Priority +4] blocks moves this turn · contact attackers lose 1/8 max HP
Power—Acc.—PP8Priority +1 on Grassy Terrain
Power55Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Speed −1
Power100Acc.90PP12ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16uses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP1230% chance: poison
Power90Acc.100PP12Ball & bomb30% chance: poison
Power80Acc.100PP20Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contacthits 2–5 times
Power25Acc.95PP2030% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12grounds the target · Ground-type moves can hit it
Power50Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing - !Power80Acc.100PP16ContactSlicing
30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1230% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact removes terrain · fails without terrain
Power130Acc.100PP8Contact
Abilities
Ability usage
- Bulletproof94.5%
- Overgrow5.5%
- Bulletproof
- immune to ball & bomb moves
- Overgrow
- power ×1.5 for Grass-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Body Press83.7%
- Iron Defense71.7%
- Synthesis70.7%
- Earthquake40.3%
- Leech Seed30.4%
- Spiky Shield19.2%
- Wood Hammer17.1%
- Knock Off11.1%
- Drain Punch10.1%
- Seed Bomb4.8%
Natures
Nature usage
- ImpishDef↑SpA↓73.7%
- CarefulSpD↑SpA↓7.6%
- AdamantAtk↑SpA↓7.2%
- BoldDef↑Atk↓3.4%
- RelaxedDef↑Spe↓2.6%
- LonelyAtk↑Def↓1.5%
- JollySpe↑SpA↓1.3%
- BraveAtk↑Spe↓1%
- SassySpD↑Spe↓0.7%
- CalmSpD↑Atk↓0.3%
Held items
Item usage (top 10)
chesnaughtite76.6%
Rocky Helmet8.2%
Leftovers7.2%
Sitrus Berry2%
Focus Sash0.9%
Lum Berry0.8%
Big Root0.7%
Quick Claw0.4%
Life Orb0.3%
Focus Band0.2%
Stat point spreads
66-point stat allocation
- 3203202049%
- 322320005%
- 320320024.3%
- 3201801602.3%
- 323220002%
- 320203201.9%
- 032003221.9%
- 320280601.6%
- 323200201.6%
- 320320001.6%
- 321320100.9%
- 203203200.9%
- 1813320030.9%
- 300320400.9%
- 3201302100.9%
- 232320000.8%
- 032200320.8%
- 280320600.7%
- 320320110.7%
- 3202101300.6%
- 320290500.6%
- 320320100.6%
- 3216180000.6%
- 2403200100.5%
- 1816320000.5%
- 322003200.5%
- 032320200.4%
- 320003220.4%
- 3212220000.4%
- 232000320.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Bulletproof92.2%
- Overgrow7.8%
- Bulletproof
- immune to ball & bomb moves
- Overgrow
- power ×1.5 for Grass-type moves at ≤1/3 HP
Moves
Move usage (top 10)
- Spiky Shield79%
- Drain Punch51.3%
- Body Press43.8%
- Grassy Glide39.8%
- Belly Drum36.2%
- Wood Hammer36%
- Wide Guard30.6%
- Iron Defense17.4%
- Leech Seed10.2%
- Seed Bomb8.5%
Natures
Nature usage
- AdamantAtk↑SpA↓27.3%
- ImpishDef↑SpA↓23.6%
- RelaxedDef↑Spe↓17%
- BraveAtk↑Spe↓14.8%
- CarefulSpD↑SpA↓8.2%
- SassySpD↑Spe↓6.4%
- BoldDef↑Atk↓1.2%
- JollySpe↑SpA↓1.2%
- NaughtyAtk↑SpD↓0.2%
- LonelyAtk↑Def↓0%
Held items
Item usage (top 10)
chesnaughtite80.9%
Sitrus Berry5.4%
Leftovers5.1%
Rocky Helmet1.6%
Psychic Seed0.9%
Life Orb0.8%
Quick Claw0.8%
Payapa Berry0.7%
Coba Berry0.6%
Focus Sash0.5%
Stat point spreads
66-point stat allocation
- 3208026010.3%
- 320320209.4%
- 323200207.2%
- 323220005.6%
- 320203203.7%
- 322320003.3%
- 232320002.7%
- 322003202.6%
- 203203202.4%
- 032320202.1%
- 232003201.8%
- 293250001.7%
- 3213002101.5%
- 032203201%
- 032003200.8%
- 320280600.8%
- 263200170.8%
- 3201801600.8%
- 1323002280.7%
- 323200020.7%
- 320320020.7%
- 2729001000.6%
- 313000500.6%
- 320003200.6%
- 329002500.5%
- 293200500.5%
- 132103200.5%
- 2014320000.5%
- 263200800.5%
- 3223001100.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.