Cinderace
Height 1.4 m·Weight 33.0 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
Learnable moves
New this season
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
recoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20damage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bomb[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Court ChangeNew this season
swaps field effects between both sides (screens, hazards, etc.)
Power—Acc.100PP12 10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP1610% chance: burn · crit stage +1 (12.5%)
Power85Acc.90PP12Contactmust recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contact- Pyro BallNew this season
10% chance: burn
Power120Acc.90PP8Ball & bomb burn
Power70Acc.100PP8last move failed: power ×2
Power75Acc.100PP12Contactuser's Speed +1
Power50Acc.100PP20Contactmore power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornemore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactallies' Attack/Defense +1
Power—Acc.—PP1230% chance: poison
Power120Acc.80PP8target's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP1630% chance: burn
Power70Acc.100PP1230% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactuser switches out after attacking
Power70Acc.100PP20Contactgrounds the target · Ground-type moves can hit it
Power50Acc.100PP1620% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget can use only damaging moves for 3 turns
Power—Acc.100PP20target already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contacttarget's Sp. Atk −1
Power55Acc.95PP16Sound- Iron HeadAdjusted in Pokémon Champions
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact