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Mega Crabominable

Mega Crabominable
FightingIce

Height 2.6 m·Weight 252.8 kg

Base stats

HP
97
Atk
157
Def
122
SpA
62
SpD
107
Spe
33
Total523

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

63 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • !

    crit stage +1 (12.5%)

    Power100Acc.95PP12
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • user's Speed −1

    Power100Acc.90PP12
    ContactPunch
  • removes terrain

    Power80Acc.100PP16
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +1]

    Power40Acc.100PP20
    ContactPunch
  • confusion

    Power100Acc.50PP8
    ContactPunch
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • allies' Attack/Defense +1

    PowerAcc.PP12
  • [Priority +3] flinch · only works if the target is readying a priority move

    Power65Acc.100PP16
    Contact
  • 30% chance: poison

    Power120Acc.80PP8
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • Power60Acc.100PP20
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact