Mega Crabominable
Height 2.6 m·Weight 252.8 kg
Type defenses
Abilities
power ×1.2 for punch moves
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8- !
crit stage +1 (12.5%)
Power100Acc.95PP12Contact rain for 5 turns
Power—Acc.—PP820% chance: target's Defense −1
Power85Acc.100PP12Contacttarget's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windhits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contactuser's Speed −1
Power100Acc.90PP12ContactPunchremoves terrain
Power80Acc.100PP16Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8more power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunchconfusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombuses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power120Acc.80PP8also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactuser's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12- Power60Acc.100PP20Contact
user's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the more HP the target has (max 100)
Power—Acc.100PP12Contact