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#0887

Dragapult

Dragapult
DragonGhost

Height 3.0 m·Weight 50.0 kg

Base stats

HP
88
Atk
120
Def
75
SpA
100
SpD
75
Spe
142
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

  • Cursed Body

    30% chance to disable a move that hits this Pokémon

Learnable moves

63 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • 20% chance to paralyze, burn, or freeze

    Power 80Acc. 100PP 12
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Ensures the user's next move hits

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Inflicts burn

    Power Acc. 85PP 16
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Dive

    Dives underwater turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • Fly

    Flies up turn 1, hits turn 2

    Power 90Acc. 95PP 16
    ContactAirborne
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 20Acc. 100PP 20
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Inflicts confusion

    Power Acc. 100PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Vanishes turn 1, hits turn 2; breaks through Protect

    Power 90Acc. 100PP 12
    Contact
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Hits 2 times

    Power 50Acc. 100PP 12
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • 10% chance: Raises own Defense by 1

    Power 70Acc. 90PP 20
    Contact