Mega Drampa
Height 3.0 m·Weight 240.5 kg
Type defenses
Abilities
hit to ≤1/2 HP: Sp. Atk +1
Learnable moves
[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Wind30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8paralysis
Power—Acc.100PP2020% chance: paralysis, burn, or freeze
Power80Acc.100PP12HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20- Power90Acc.100PP12Sound
target's Attack/Defense −1
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Wind- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Winduser's Attack/Defense −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalso hits targets underground
Power100Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactturn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirbornerestores 1/2 of max HP · loses Flying type this turn
Power—Acc.—PP830% chance: confusion · never misses in rain
Power110Acc.70PP12Wind5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP810% chance: flinch
Power80Acc.100PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP2030% chance: flinch
Power75Acc.90PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStompuser's Sp. Atk −2
Power130Acc.90PP8target's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound throws the held item · power and effect depend on the item
Power—Acc.100PP12target's Sp. Atk −1
Power55Acc.95PP16Soundstats lowered this turn: power ×2
Power75Acc.100PP8Contact10% chance: user's Defense +1
Power70Acc.90PP20Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact