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#0196

Espeon

Espeon
Psychic

Height 0.9 m·Weight 26.5 kg

Base stats

HP
65
Atk
65
Def
60
SpA
130
SpD
95
Spe
110
Total525

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Synchronize

    If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

  • Magic Bounce

    The Pokémon reflects status moves instead of getting hit by them.

Learnable moves

67 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Restores 50% of max HP

    Power Acc. PP 8
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Wish

    Restores half max HP at the end of next turn

    Power Acc. PP 12
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • Power 90Acc. 100PP 12
    Sound
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • Lowers target's Attack·Defense by 1

    Power Acc. 100PP 20
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Uses the last move that was used

    Power Acc. PP 20
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • Swaps Attack and Sp. Atk stat changes with the target

    Power Acc. PP 12
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • Power 80Acc. 100PP 12
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • Power 80Acc. 100PP 20
  • Inflicts confusion

    Power Acc. 100PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • Power 80Acc. 100PP 12
  • [Priority +1] Lowers target's Attack by 1

    Power Acc. 100PP 20
  • Confuses the target if its stats rose this turn

    Power 80Acc. 100PP 12
    Sound