Mega Falinks
Height 1.6 m·Weight 99.0 kg
Type defenses
Abilities
Attack +2 whenever a foe lowers its stats
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
user's Speed +1
Power50Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombuser's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power—Acc.—PP8uses the user's Defense for damage
Power80Acc.100PP12Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power80Acc.100PP20Contact- Power95Acc.95PP12Contact
user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact- Power120Acc.85PP12Contact
- !
[Priority +2] usable only on the user's first turn out
Power100Acc.100PP12Contact target's Attack −1
Power80Acc.100PP16Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16hits 6 times
Power—Acc.100PP12removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactuser's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact - Power70Acc.Sure-hitPP12Contact