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#0841

Flapple

Flapple
GrassDragon

Height 0.3 m·Weight 1.0 kg

Base stats

HP
70
Atk
110
Def
80
SpA
95
SpD
60
Spe
70
Total485

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Ripen

    Berry effects ×2

  • Gluttony

    Eats pinch Berries early, at half HP or below

  • Hustle

    Attack ×1.5 · accuracy of physical moves ×0.8

Learnable moves

44 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Recovers the user's used-up item

    Power Acc. PP 12
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Plants a seed that drains 1/8 of max HP each turn

    Power Acc. 90PP 12
  • !

    Raises own Attack·Sp. Atk by 1

    Power Acc. PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • !

    Lowers target's Defense by 1

    Power 90Acc. 100PP 12
  • Power 55Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Fly

    Flies up turn 1, hits turn 2

    Power 90Acc. 95PP 16
    ContactAirborne
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Hits 2 times

    Power 40Acc. 90PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • Raises own Defense by 2

    Power Acc. PP 16
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp