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Eternal Floette

Eternal Floette
Fairy

Height 0.2 m·Weight 0.9 kg

Base

Base stats

HP
74
Atk
65
Def
67
SpA
125
SpD
128
Spe
92
Total496

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Flower Veil

    Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.

  • Symbiosis

    The Pokémon passes its held item to an ally that has used up an item.

Learnable moves

41 moves
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • switches out, passing stat changes on

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Wish

    end of next turn: restores 1/2 of max HP · also heals a replacement

    PowerAcc.PP8
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • copies the last move used

    PowerAcc.PP20
  • target's Attack/Sp. Atk −1

    PowerAcc.Sure-hitPP20
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    ContactDance
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Power90Acc.100PP16
    Wind
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps held items with the target

    PowerAcc.100PP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • on an ally: heals 1/2 of max HP instead

    Power90Acc.100PP16
    Ball & bomb
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • !

    30%→10%↓ chance: target's Sp. Atk −1

    Power95Acc.100PP16
  • Power80Acc.100PP12
  • recoil 1/2 of damage dealt

    Power140Acc.90PP8
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound