Type defenses
Abilities
* Hidden ability
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
The Pokémon passes its held item to an ally that has used up an item.
Learnable moves
must recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactcopies the last move used
Power—Acc.—PP20target's Attack/Sp. Atk −1
Power—Acc.Sure-hitPP20sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP20charges one turn, fires the next · instant in sun
Power120Acc.100PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12ContactDancerestores 1/2 of damage dealt
Power75Acc.100PP12restores 1/2 of max HP
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
10% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombmore power the heavier the target (max 120)
Power—Acc.100PP20Contact- Power90Acc.100PP16Wind
Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contact10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20power +20 per stat boost on the user
Power20Acc.100PP12on an ally: heals 1/2 of max HP instead
Power90Acc.100PP16Ball & bombtarget's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP12- !
30%→10%↓ chance: target's Sp. Atk −1
Power95Acc.100PP16 - Power80Acc.100PP12
recoil 1/2 of damage dealt
Power140Acc.90PP8confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound