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#0205

Forretress

Forretress
BugSteel

Height 1.2 m·Weight 125.8 kg

Base stats

HP
75
Atk
90
Def
140
SpA
60
SpD
60
Spe
40
Total465

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sturdy

    Survives a one-hit KO from full HP with 1 HP · immune to OHKO moves

  • Overcoat

    The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.

Learnable moves

69 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Averages HP with the target

    Power Acc. PP 20
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • Inflicts paralysis

    Power Acc. 90PP 20
  • Inflicts paralysis

    Power 120Acc. 50PP 8
    Ball & bomb
  • User is immune to Ground moves for 5 turns

    Power Acc. PP 12
    Airborne
  • User switches out after attacking

    Power 70Acc. 100PP 20
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 80Acc. 95PP 12
    Contact
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • Swaps the user's Attack and Defense

    Power Acc. PP 12
  • Hits 2-5 times

    Power 25Acc. 95PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Sound
  • Eats the target's berry, gaining its effect

    Power 60Acc. 100PP 20
    Contact
  • Lowers target's Sp. Atk by 1

    Power 50Acc. 100PP 20
  • Lowers target's Attack by 1

    Power 80Acc. 100PP 16
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • Raises own Defense by 2

    Power Acc. PP 16
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • Never misses

    Power 70Acc. PP 12
    Contact
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8
  • Power 130Acc. 100PP 8
    Contact
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact