Type defenses
Abilities
30% chance to disable a move that hits it
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12all who hear it faint in 3 turns · switching out cancels
Power—Acc.—PP8Sound[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sounduser's type becomes the target's
Power—Acc.Sure-hitPP1610% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16rain for 5 turns
Power—Acc.—PP8restores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bomb10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunchresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Wind[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bombsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombresets the target's stat changes
Power50Acc.Sure-hitPP16The user surrounds everything around it with highly acidic gas and melts away items they hold.
Power—Acc.100PP2010% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12blocks target's healing for 2 turns
Power75Acc.100PP12Soundtarget's Sp. Atk −1
Power70Acc.90PP12Contactfixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing power ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contact- Power80Acc.100PP12
Abilities
Ability usage
- Cursed Body100%
- Cursed Body
- 30% chance to disable a move that hits it
Moves
Move usage (top 10)
- Shadow Ball85.7%
- Sludge Wave68.7%
- Destiny Bond62.3%
- Protect42.3%
- Icy Wind30.8%
- Perish Song25.3%
- Hex10.3%
- Focus Blast9.9%
- Will-O-Wisp9.1%
- Sludge Bomb9%
Natures
Nature usage
- TimidSpe↑Atk↓85.8%
- ModestSpA↑Atk↓11.4%
- BoldDef↑Atk↓0.7%
- HastySpe↑Def↓0.7%
- NaiveSpe↑SpD↓0.5%
- MildSpA↑Def↓0.2%
- CalmSpD↑Atk↓0.2%
- RashSpA↑SpD↓0.1%
- JollySpe↑SpA↓0.1%
- QuietSpA↑Spe↓0.1%
Held items
Item usage (top 10)
Gengarite73.3%
Focus Sash22.1%
Choice Scarf1.5%
Life Orb0.7%
Air Balloon0.5%
Quick Claw0.4%
Wide Lens0.3%
Spell Tag0.1%
Expert Belt0.1%
Sitrus Berry0.1%
Stat point spreads
66-point stat allocation
- 2003203244.1%
- 1400200326.4%
- 320020326%
- 002320323.9%
- 1602160322.6%
- 000322322.4%
- 1200220322.2%
- 320200322.1%
- 1800133322%
- 2400100321.9%
- 100321321.2%
- 000320321.2%
- 1800160320.8%
- 001321320.7%
- 2000131320.7%
- 1600180320.7%
- 1204210290.6%
- 020320320.6%
- 320002320.5%
- 1001221320.5%
- 1600210290.5%
- 800260320.4%
- 1100320230.4%
- 1000321230.4%
- 1600240260.3%
- 1204200300.3%
- 320000320.3%
- 320320200.3%
- 800320260.3%
- 300211320.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Cursed Body100%
- Cursed Body
- 30% chance to disable a move that hits it
Moves
Move usage (top 10)
- Shadow Ball95.6%
- Protect91.8%
- Sludge Bomb72.4%
- Perish Song72.1%
- Disable18.1%
- Icy Wind7.4%
- Sludge Wave6.1%
- Destiny Bond5.5%
- Substitute5.3%
- Focus Blast4.4%
Natures
Nature usage
- ModestSpA↑Atk↓48.8%
- TimidSpe↑Atk↓46.4%
- BoldDef↑Atk↓1.8%
- CalmSpD↑Atk↓1.7%
- QuietSpA↑Spe↓0.4%
- HastySpe↑Def↓0.2%
- MildSpA↑Def↓0.1%
- NaiveSpe↑SpD↓0.1%
- JollySpe↑SpA↓0.1%
- RashSpA↑SpD↓0.1%
Held items
Item usage (top 10)
Gengarite89.6%
Focus Sash7.4%
Choice Scarf0.8%
Life Orb0.7%
Expert Belt0.2%
Sitrus Berry0.1%
Wise Glasses0.1%
Poison Barb0.1%
Focus Band0.1%
Air Balloon0.1%
Stat point spreads
66-point stat allocation
- 2003203219.1%
- 300112865.4%
- 320518204.7%
- 320608204.2%
- 3101500203.5%
- 320200322.9%
- 3201013202.8%
- 320911232%
- 320020321.8%
- 2004100321.8%
- 002320321.7%
- 000322321.5%
- 300851670.9%
- 3001101870.8%
- 000320320.7%
- 3001301670.7%
- 3201100230.7%
- 320002320.7%
- 3206108100.6%
- 3001300230.5%
- 16018162140.5%
- 24018014100.4%
- 1100320230.4%
- 300711990.4%
- 3001801170.4%
- 300731970.4%
- 3200011230.4%
- 2400100320.4%
- 3001200240.4%
- 300112770.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.