Type defenses
Abilities
* Hidden ability
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomprain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP12target's Speed −1
Power55Acc.95PP16Windmore power the heavier the target (max 120)
Power—Acc.100PP20Contactconfusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Speed −1
Power100Acc.90PP12ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact30% chance: burn
Power70Acc.100PP12user's Defense/Sp. Def −1
Power120Acc.100PP8ContactPunchturn 1: flies up, evades · turn 2: attacks
Power90Acc.95PP16ContactAirborne10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12foes can't use moves the user knows
Power—Acc.—PP12Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20grounds the target · Ground-type moves can hit it
Power50Acc.100PP16fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
power ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12user's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact
Abilities
Ability usage
- Iron Fist70.6%
- No Guard25.9%
- Klutz3.5%
- Iron Fist
- power ×1.2 for punch moves
- No Guard
- The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
- Klutz
- its held item has no effect
Moves
Move usage (top 10)
- Poltergeist74.4%
- Ice Punch64%
- Headlong Rush61.2%
- Earthquake31.8%
- Fire Punch22.4%
- Drain Punch21.5%
- Dynamic Punch18.4%
- Stone Edge15.1%
- Thunder Punch12.5%
- Close Combat12.2%
Natures
Nature usage
- AdamantAtk↑SpA↓58.1%
- BraveAtk↑Spe↓28.8%
- JollySpe↑SpA↓3.6%
- ImpishDef↑SpA↓2.9%
- CarefulSpD↑SpA↓2.9%
- CalmSpD↑Atk↓1%
- LonelyAtk↑Def↓0.6%
- RelaxedDef↑Spe↓0.5%
- NaughtyAtk↑SpD↓0.5%
- SassySpD↑Spe↓0.4%
Held items
Item usage (top 10)
golurkite47.9%
Life Orb10.5%
Focus Sash10.4%
Quick Claw9%
Expert Belt3.9%
Sitrus Berry2.6%
Choice Scarf2.6%
Spell Tag1.5%
Muscle Band1.2%
White Herb1.2%
Stat point spreads
66-point stat allocation
- 3232200022.2%
- 323200208.4%
- 323210108.2%
- 323200025.6%
- 232000325.4%
- 323210003.6%
- 313100403.4%
- 323200003%
- 232320002.8%
- 032203201.7%
- 032320021.5%
- 232003201.4%
- 132100321.3%
- 313220101.1%
- 313230001.1%
- 032320201%
- 1932000151%
- 0321701701%
- 032101321%
- 322320001%
- 1532190000.8%
- 032000320.8%
- 2526002130.6%
- 2132000130.6%
- 726310200.6%
- 313210200.5%
- 2321601600.5%
- 273200700.5%
- 313200300.5%
- 032003220.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Iron Fist62.1%
- No Guard35.6%
- Klutz2.3%
- Iron Fist
- power ×1.2 for punch moves
- No Guard
- The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
- Klutz
- its held item has no effect
Moves
Move usage (top 10)
- Headlong Rush75.8%
- Poltergeist74.7%
- Protect71.3%
- Ice Punch51.9%
- Drain Punch14.1%
- Earthquake12.8%
- High Horsepower11.3%
- Thunder Punch10.4%
- Dynamic Punch10.2%
- Stone Edge9.8%
Natures
Nature usage
- BraveAtk↑Spe↓67%
- AdamantAtk↑SpA↓23.2%
- JollySpe↑SpA↓2.1%
- RelaxedDef↑Spe↓2.1%
- SassySpD↑Spe↓1.8%
- ImpishDef↑SpA↓1.5%
- CarefulSpD↑SpA↓0.5%
- NaughtyAtk↑SpD↓0.4%
- TimidSpe↑Atk↓0.3%
- LonelyAtk↑Def↓0.3%
Held items
Item usage (top 10)
golurkite75.1%
Life Orb6.8%
Focus Sash5.6%
Expert Belt1.7%
Choice Scarf1.6%
Muscle Band1.3%
White Herb1.2%
Quick Claw1%
Sitrus Berry0.9%
Soft Sand0.8%
Stat point spreads
66-point stat allocation
- 3232200022.6%
- 3232002018.6%
- 323210109.8%
- 232003204.7%
- 3121130103.9%
- 323200002.9%
- 232320002%
- 323200021.9%
- 232000321.9%
- 032203201.5%
- 032320201.3%
- 032200321.3%
- 243210180.8%
- 313220100.8%
- 15201401700.7%
- 1432200000.6%
- 322680000.6%
- 14321001000.5%
- 0321701700.5%
- 032320020.4%
- 273270000.4%
- 2321002200.4%
- 0322001400.4%
- 5321401500.4%
- 273210150.4%
- 13260013140.4%
- 32111201100.3%
- 1632001800.3%
- 132001320.3%
- 293220300.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.