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#0706

Goodra

Goodra
Dragon

Height 2.0 m·Weight 150.5 kg

  • Goodra
  • Hisuian Goodra

Base stats

HP
90
Atk
100
Def
70
SpA
110
SpD
150
Spe
80
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sap Sipper

    Negates Grass moves and raises Attack by 1 stage

  • Hydration

    Cures status conditions at end of turn in rain

  • Gooey

    Lowers attackers' Speed by 1 stage on contact

Learnable moves

67 moves
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • [Priority +2] Hits through Protect and Detect

    Power 30Acc. 100PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Lowers target's Attack·Sp. Atk by 1

    Power Acc. PP 20
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 30% chance: Lowers target's accuracy by 1

    Power 90Acc. 85PP 12
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Power 90Acc. 90PP 12
    Contact
  • 30% chance: burn

    Power 80Acc. 100PP 16
  • Restores 25% of max HP

    Power Acc. PP 12
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Power 120Acc. 85PP 12
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Inflicts poison

    Power Acc. 90PP 12
  • Raises own Defense by 2

    Power Acc. PP 20
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • 30% chance: paralysis

    Power 60Acc. 100PP 20
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Power 85Acc. 100PP 12
    Pulse
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20