Type defenses
Abilities
* Hidden ability
immune to Grass-type moves · Attack +1 when hit by a Grass-type move
A hard shell protects the Pokémon from critical hits.
attacker's Speed −1 on contact
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12more power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttype changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bomb[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contacttarget's Attack/Sp. Atk −1
Power—Acc.Sure-hitPP2010% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulserestores 1/4 of max HP
Power—Acc.—PP12target's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windremoves terrain
Power80Acc.100PP16Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactuses the user's Defense for damage
Power80Acc.100PP12Contact30% chance: poison
Power90Acc.100PP12Ball & bomb10% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombalso hits targets underground
Power100Acc.100PP12target's Speed −1
Power55Acc.95PP16target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8target's Sp. Atk −1
Power70Acc.90PP12Contact30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
- Power85Acc.100PP12Pulse
user's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactmore power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompuser loses 1/2 max HP
Power140Acc.95PP8user's Defense +2
Power—Acc.—PP12target's Attack −2
Power—Acc.100PP20