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Hisuian Goodra

Hisuian Goodra
SteelDragon

Height 1.7 m·Weight 334.1 kg

  • Goodra
  • Hisuian Goodra

Base stats

HP
80
Atk
100
Def
100
SpA
110
SpD
150
Spe
60
Total545

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sap Sipper

    immune to Grass-type moves · Attack +1 when hit by a Grass-type move

  • Shell Armor

    A hard shell protects the Pokémon from critical hits.

  • Gooey

    attacker's Speed −1 on contact

Learnable moves

63 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target's Attack/Sp. Atk −1

    PowerAcc.Sure-hitPP20
  • 10% chance: burn

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • rain for 5 turns

    PowerAcc.PP8
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • restores 1/4 of max HP

    PowerAcc.PP12
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: paralysis

    Power90Acc.100PP16
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • removes terrain

    Power80Acc.100PP16
    Contact
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • also hits targets underground

    Power100Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • !
    Power80Acc.100PP16
    ContactSlicing
  • Power85Acc.100PP12
    Pulse
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • [Priority -6] forces the target to switch out

    Power60Acc.90PP12
    Contact
  • target's Attack −1

    Power60Acc.100PP16
    Contact
  • !

    allies' crit stage +1 · Dragon types +2

    PowerAcc.PP16
    Sound
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the heavier the user is than the target (max 120)

    PowerAcc.100PP12
    ContactStomp
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • user's Defense +2

    PowerAcc.PP12
  • target's Attack −2

    PowerAcc.100PP20