Grapploct
Height 1.6 m·Weight 39.0 kg
Base stats
Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
immune to paralysis
power ×1.5 for moves with power ≤60
Learnable moves
traps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.85PP20Contact30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12averages HP with the target
Power—Acc.Sure-hitPP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contacttraps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: target's accuracy −1
Power90Acc.85PP12changes the target to Water type
Power—Acc.100PP2020% chance: target's Defense −1
Power85Acc.100PP12Contacttarget's Attack −1
Power50Acc.100PP2010% chance: freeze
Power75Acc.100PP16ContactPunchfixed damage equal to the user's level
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunch[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalways a critical hit
Power60Acc.100PP12Contact[Priority -6] forces the target to switch out
Power60Acc.90PP12ContactThe user locks the target in and prevents it from fleeing. This move also lowers the target’s Defense and Sp. Def every turn.
Power—Acc.100PP16allies' Attack/Defense +1
Power—Acc.—PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power55Acc.95PP16last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8target's Sp. Atk −1
Power70Acc.90PP12Contacttarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contactinverts the target's stat changes
Power—Acc.Sure-hitPP20- Power60Acc.100PP20Contact