Type defenses
Abilities
* Hidden ability
Sleeps for half as many turns
Absorbs Fire moves; own Fire moves then deal ×1.5 power
Unnerves opposing Pokémon and makes them unable to eat Berries.
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Cuts the target's remaining HP in half
Power —Acc. 90PP 12ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8Contact- Power 90Acc. 100PP 12Sound
Raises the Attack of the user and allies by 1
Power —Acc. —PP 20Sound[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact10% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteRaises own Speed by 1
Power 50Acc. 100PP 20ContactInflicts burn
Power 100Acc. 50PP 8Inflicts burn
Power 70Acc. 100PP 8Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactInflicts poison
Power —Acc. 90PP 1230% chance: poison
Power 90Acc. 100PP 12Ball & bombLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 55Acc. 95PP 1630% chance: burn
Power 70Acc. 100PP 12Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Destroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBiteCuts 4 PP from the target's last move
Power —Acc. 100PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 820% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteHits 6 times
Power —Acc. 100PP 12Prevents the target from using the same move twice in a row
Power —Acc. 100PP 16For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12Contact[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact20% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
Strikes back with 1.5× the last damage taken
Power 1Acc. 100PP 12Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact
Moves
- Heat Wave91.6%
- Protect88.4%
- Dark Pulse60.7%
- Snarl38.9%
- Sucker Punch32.8%
- Overheat24.1%
- Solar Beam17.2%
- Flamethrower8.1%
- Sludge Bomb7.8%
- Nasty Plot7.7%
Held items
- Houndoominite59%
- Focus Sash32.5%
- Life Orb1.7%
- Charcoal1.5%
- Choice Scarf1.5%
- Black Glasses0.8%
- Chople Berry0.6%
- Expert Belt0.4%
- Wise Glasses0.3%
- Sitrus Berry0.3%
Abilities
- Flash Fire92.3%
- Unnerve6.2%
- Early Bird1.5%
Natures
- Timid Spe↑Atk↓52%
- Hasty Spe↑Def↓28.4%
- Modest SpA↑Atk↓14.3%
- Mild SpA↑Def↓1.7%
- Quiet SpA↑Spe↓0.7%
- Naive Spe↑SpD↓0.7%
- Bold Def↑Atk↓0.4%
- Calm SpD↑Atk↓0.4%
- Rash SpA↑SpD↓0.3%
- Gentle SpD↑Def↓0.2%
Stat point spreads
66-point stat allocation
- HP 1Atk 1SpA 32Spe 3225.8%
- HP 2SpA 32Spe 3222.8%
- HP 1Def 1SpA 32Spe 3222.3%
- Def 2SpA 32Spe 325.3%
- SpA 32SpD 2Spe 325.1%
- HP 32Def 2SpA 320.9%
- HP 1SpA 32SpD 1Spe 320.7%
- HP 32SpA 32SpD 20.7%
Partners
Moves
- Dark Pulse82.5%
- Flamethrower64.2%
- Destiny Bond45.2%
- Sludge Bomb30.2%
- Sucker Punch23.1%
- Overheat22%
- Solar Beam20.7%
- Nasty Plot17.8%
- Counter16.2%
- Scorching Sands1.2%
Held items
- Houndoominite59.5%
- Focus Sash29.9%
- Choice Scarf2.6%
- Life Orb1.9%
- Sitrus Berry0.8%
- Quick Claw0.7%
- Leftovers0.6%
- Charcoal0.5%
- Expert Belt0.5%
- Black Glasses0.4%
Abilities
- Flash Fire87.4%
- Unnerve7.8%
- Early Bird4.8%
Natures
- Timid Spe↑Atk↓64.7%
- Modest SpA↑Atk↓13.9%
- Hasty Spe↑Def↓9.4%
- Naive Spe↑SpD↓2.3%
- Mild SpA↑Def↓2.3%
- Jolly Spe↑SpA↓2.1%
- Calm SpD↑Atk↓1%
- Rash SpA↑SpD↓1%
- Adamant Atk↑SpA↓0.7%
- Bold Def↑Atk↓0.7%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3238.4%
- HP 1Def 1SpA 32Spe 3212.3%
- HP 1SpA 32SpD 1Spe 327.5%
- Def 2SpA 32Spe 326%
- SpA 32SpD 2Spe 325.6%
- HP 1Atk 1SpA 32Spe 321.4%
- HP 1SpA 32Spe 321%
- HP 2Atk 32Spe 320.9%