Type defenses
Added to the game this season.
Abilities
* Hidden ability
immune to confusion and Intimidate
passes poison, paralysis, or burn back to the Pokémon that inflicted it
sets Psychic Terrain on entry · 5 turns
Learnable moves
Move changed this season
30% chance: paralysis
Power85Acc.100PP16ContactStompsleep
Power—Acc.55PP16SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8- Power90Acc.100PP12Sound
used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtype changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulsetarget's Sp. Atk −1
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8averages Defense and Sp. Def with the target
Power—Acc.Sure-hitPP12hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12PulsePsychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact- Power80Acc.100PP12
confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound