Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompsleep
Power—Acc.55PP16SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8- Power90Acc.100PP12Sound
used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtype changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulsetarget's Sp. Atk −1
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bombrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP12swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP1220% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8averages Defense and Sp. Def with the target
Power—Acc.Sure-hitPP12hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12PulsePsychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombtarget's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact- Power80Acc.100PP12
confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound