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Singles #16Doubles #231

Male Indeedee

Male Indeedee
PsychicNormal

Height 0.9 m·Weight 28.0 kg

  • Male Indeedee
  • Female Indeedee

Base stats

HP
60
Atk
65
Def
55
SpA
105
SpD
95
Spe
95
Total475

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Added to the game this season.

Abilities

* Hidden ability

  • Inner Focus

    immune to flinching and Intimidate

  • Synchronize

    passes poison, paralysis, or burn back to the Pokémon that inflicted it

  • Psychic Surge

    sets Psychic Terrain on entry · 5 turns

Learnable moves

46 moves

Move changed this season

  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • 20% chance: paralysis, burn, or freeze

    Power80Acc.100PP12
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    Power—Acc.—PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    Power—Acc.—PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    Power—Acc.—PP12
  • usable only while asleep · uses one of its other moves at random

    Power—Acc.—PP12
  • target repeats its last move for 3 turns

    Power—Acc.100PP8
  • copies the target's stat changes

    Power—Acc.Sure-hitPP12
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    Power—Acc.—PP20
  • Wish

    end of next turn: restores 1/2 of max HP · also heals a replacement

    Power—Acc.—PP8
  • Power90Acc.100PP12
    Sound
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • target acts next this turn

    Power—Acc.Sure-hitPP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • type changes with the terrain · power ×2 on terrain

    Power50Acc.100PP12
    Pulse
  • target's Sp. Atk −1

    Power75Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • Rest

    sleeps 2 turns · fully restores HP and status

    Power—Acc.—PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    Power—Acc.100PP12
  • swaps Abilities with the target

    Power—Acc.Sure-hitPP12
  • foes can't use moves the user knows

    Power—Acc.—PP12
  • 10% chance: flinch

    Power80Acc.100PP20
  • user's Sp. Atk/Sp. Def +1

    Power—Acc.—PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    Power—Acc.—PP8
  • user faints · its replacement is fully healed

    Power—Acc.—PP12
  • swaps Attack/Sp. Atk stat changes with the target

    Power—Acc.Sure-hitPP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • [Priority -7] slower Pokémon move first for 5 turns

    Power—Acc.—PP8
  • averages Attack and Sp. Atk with the target

    Power—Acc.Sure-hitPP12
  • everyone's Defense and Sp. Def swapped for 5 turns

    Power—Acc.—PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • held items have no effect for 5 turns

    Power—Acc.—PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • Psychic Terrain for 5 turns · grounded Pokémon immune to priority moves · Psychic-type moves boosted

    Power—Acc.—PP12
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • blocks target's healing for 2 turns

    Power75Acc.100PP12
    Sound
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • Power80Acc.100PP12