Infernape
Height 1.2 m·Weight 55.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactrestores 1/2 of max HP
Power—Acc.—PP8[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP1610% chance: burn · crit stage +1 (12.5%)
Power85Acc.90PP12Contactmust recharge next turn
Power150Acc.90PP8user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contactuser's Speed +1
Power50Acc.100PP20Contactburn
Power70Acc.100PP8attacks 2-3 turns, then user is confused
Power120Acc.100PP12last move failed: power ×2
Power75Acc.100PP12Contactcharges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact- Power80Acc.Sure-hitPP20Ball & bombPulse
restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch[Priority +1]
Power40Acc.100PP2010% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactallies' Attack/Defense +1
Power—Acc.—PP12[Priority +3] flinch · only works if the target is readying a priority move
Power65Acc.100PP16Contact30% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8also hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power60Acc.100PP2030% chance: burn
Power70Acc.100PP12- Power60Acc.Sure-hitPP20ContactSlicing
no held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user's Sp. Atk/Sp. Def +1
Power—Acc.—PP2020% chance: flinch
Power80Acc.90PP16Contactuser switches out after attacking
Power70Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20grounds the target · Ground-type moves can hit it
Power50Acc.100PP16- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP12swaps held items with the target
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20target can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact
Abilities
Ability usage
- Blaze60.5%
- Iron Fist39.5%
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
- Iron Fist
- power ×1.2 for punch moves
Moves
Move usage (top 10)
- Stealth Rock41.5%
- Close Combat36.4%
- Will-O-Wisp27.1%
- Mach Punch26.3%
- Encore26.2%
- Flare Blitz24.5%
- Rock Tomb24.5%
- Thunder Punch23.1%
- Overheat14.9%
- Fire Punch13.8%
Natures
Nature usage
- JollySpe↑SpA↓49.4%
- AdamantAtk↑SpA↓17.2%
- TimidSpe↑Atk↓10.6%
- NaiveSpe↑SpD↓8.4%
- ModestSpA↑Atk↓4.7%
- HastySpe↑Def↓3.4%
- NaughtyAtk↑SpD↓1.5%
- RashSpA↑SpD↓1.4%
- LonelyAtk↑Def↓1.2%
- MildSpA↑Def↓0.8%
Held items
Item usage (top 10)
Focus Sash55.9%
Life Orb13.4%
Choice Scarf10.4%
Passho Berry3.7%
Air Balloon3.2%
Expert Belt2.3%
Muscle Band1.7%
Sitrus Berry1.6%
Charcoal1.3%
Shuca Berry0.9%
Stat point spreads
66-point stat allocation
- 2320003233.8%
- 200320329.6%
- 503100308.6%
- 032200324.5%
- 032002323.4%
- 403027322.9%
- 032101322.8%
- 032020322.3%
- 020320322.3%
- 032000322%
- 001321321.1%
- 002320321%
- 320200320.8%
- 000320320.7%
- 403200300.7%
- 203200320.6%
- 832100250.6%
- 320101320.5%
- 001320320.5%
- 200032320.5%
- 232032000.4%
- 032100320.4%
- 032320200.4%
- 322000320.4%
- 032203200.4%
- 0150321090.4%
- 1000024320.4%
- 1232000220.4%
- 703200270.3%
- 1000026300.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Blaze53.4%
- Iron Fist46.6%
- Blaze
- power ×1.5 for Fire-type moves at ≤1/3 HP
- Iron Fist
- power ×1.2 for punch moves
Moves
Move usage (top 10)
- Fake Out54.8%
- Close Combat37%
- Protect29.2%
- Fire Punch27.1%
- Thunder Punch24.9%
- Flare Blitz24%
- Drain Punch22%
- Aura Sphere21.4%
- Heat Wave17.4%
- Mach Punch16.6%
Natures
Nature usage
- JollySpe↑SpA↓33.3%
- AdamantAtk↑SpA↓25.9%
- TimidSpe↑Atk↓17.1%
- ModestSpA↑Atk↓7.9%
- NaiveSpe↑SpD↓7.1%
- HastySpe↑Def↓2.4%
- LonelyAtk↑Def↓2.1%
- BraveAtk↑Spe↓1.4%
- NaughtyAtk↑SpD↓1.2%
- QuietSpA↑Spe↓0.5%
Held items
Item usage (top 10)
Focus Sash38.4%
Life Orb23.4%
Expert Belt7%
Muscle Band4.2%
White Herb3.7%
Choice Scarf2.8%
Charcoal2.7%
Black Belt1.4%
Quick Claw1.4%
Leftovers1.2%
Stat point spreads
66-point stat allocation
- 2320003236.9%
- 2003203217.5%
- 032002326.3%
- 032200324.6%
- 032101322.7%
- 032000322.1%
- 020320321.4%
- 032303281.3%
- 323220001.2%
- 000322321.2%
- 000320321.1%
- 002320321%
- 632200260.9%
- 032020320.8%
- 432404220.8%
- 032320200.7%
- 0261102900.7%
- 1232000220.6%
- 000310320.6%
- 320132100.6%
- 069190320.6%
- 032003220.6%
- 323200020.6%
- 090250320.5%
- 2800260120.5%
- 322000320.5%
- 240032000.4%
- 430000320.4%
- 1616200320.4%
- 201321300.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.