#0135
Jolteon
Height 0.8 m·Weight 24.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Negates Electric moves and heals 1/4 max HP
Speed ×1.5 while statused · ignores paralysis's Speed drop
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactRaises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Always leaves the target with at least 1 HP
Power 40Acc. 100PP 20ContactWhile asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Restores half max HP at the end of next turn
Power —Acc. —PP 12The target falls asleep at the end of next turn
Power —Acc. —PP 12- Power 90Acc. 100PP 12Sound
Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombLowers target's Attack·Defense by 1
Power —Acc. 100PP 20Steals the target's held item
Power 60Acc. 100PP 20ContactUses the last move that was used
Power —Acc. —PP 20Usable only after all other moves have been used
Power 140Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Raises own Sp. Def by 1
Power —Acc. —PP 2010% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite30% chance: paralysis
Power 80Acc. 100PP 1670% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactLowers target's Sp. Atk by 2
Power —Acc. 100PP 165 turns: grounded Pokémon can't sleep; Electric moves boosted
Power —Acc. —PP 12- Power 70Acc. 100PP 20
[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Raises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20+20 power per stat boost on the user
Power 20Acc. 100PP 12Hits 2-5 times
Power 25Acc. 95PP 20Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb30% chance: flinch
Power 60Acc. 100PP 20ContactBiteLowers target's Sp. Def by 2
Power —Acc. 100PP 20Lowers target's Sp. Def by 2
Power —Acc. 85PP 20SoundLowers target's Attack by 2
Power —Acc. 100PP 20[Priority +1] Lowers target's Attack by 1
Power —Acc. 100PP 20Confuses the target if its stats rose this turn
Power 80Acc. 100PP 12Sound
Moves
- Protect44.5%
- Rising Voltage37.5%
- Volt Switch35.9%
- Thunderbolt35.6%
- Discharge34.4%
- Weather Ball31.1%
- Shadow Ball31%
- Detect27.3%
- Alluring Voice25%
- Electroweb20.5%
Held items
- Life Orb32.8%
- Focus Sash24.1%
- Magnet19.4%
- Choice Scarf3.7%
- Shuca Berry3.5%
- Sitrus Berry3.2%
- Wise Glasses9.6%
- Expert Belt1.5%
- Bright Powder1.4%
- Metronome1.1%
Abilities
- Volt Absorb91%
- Quick Feet9%
Natures
- Timid Spe↑Atk↓70.6%
- Modest SpA↑Atk↓22.7%
- Hasty Spe↑Def↓1.8%
- Mild SpA↑Def↓1.4%
- Bold Def↑Atk↓1.2%
- Calm SpD↑Atk↓0.7%
- Naive Spe↑SpD↓0.4%
- Quiet SpA↑Spe↓0.2%
- Lax Def↑SpD↓0.2%
- Jolly Spe↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3250.1%
- SpA 32SpD 2Spe 3212.9%
- Def 2SpA 32Spe 3210.1%
- SpA 32Spe 324.5%
- HP 1Def 1SpA 32Spe 322.3%
- HP 4SpA 32Spe 300.6%
- HP 32Def 2Spe 320.6%
- HP 32SpA 32Spe 20.5%
Partners
Moves
- Thunderbolt78.5%
- Alluring Voice61.7%
- Volt Switch32.5%
- Shadow Ball30.1%
- Yawn22%
- Thunder Wave13.3%
- Mud-Slap11.3%
- Thunder10.6%
- Calm Mind8.8%
- Copycat8.6%
Held items
- Focus Sash39.3%
- Life Orb20.4%
- Magnet12.5%
- Choice Scarf7.3%
- Bright Powder6.4%
- Expert Belt3.2%
- Sitrus Berry2.9%
- Shuca Berry2.9%
- Wise Glasses2.4%
- Leftovers2.3%
Abilities
- Volt Absorb86.7%
- Quick Feet13.3%
Natures
- Timid Spe↑Atk↓71.9%
- Modest SpA↑Atk↓18.9%
- Hasty Spe↑Def↓2.8%
- Mild SpA↑Def↓2.7%
- Bold Def↑Atk↓1%
- Calm SpD↑Atk↓0.9%
- Naive Spe↑SpD↓0.5%
- Jolly Spe↑SpA↓0.3%
- Rash SpA↑SpD↓0.2%
- Quiet SpA↑Spe↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3238.6%
- SpA 32SpD 2Spe 3211.2%
- HP 1Def 1SpA 32Spe 3210.4%
- Def 2SpA 32Spe 329%
- HP 1SpA 32SpD 1Spe 326.3%
- SpA 32SpD 32Spe 21.3%
- HP 1SpA 32Spe 320.9%
- HP 32SpA 32Spe 20.6%