Jolteon
Height 0.8 m·Weight 24.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
Speed ×1.5 with a status condition (stat, separate from ranks) · ignores paralysis' Speed drop
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8target falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget's Attack/Defense −1
Power—Acc.100PP20steals the target's held item
Power60Acc.100PP20Contactcopies the last move used
Power—Acc.—PP20usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12target on Electric Terrain: power ×2
Power70Acc.100PP20[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20power +20 per stat boost on the user
Power20Acc.100PP12hits 2–5 times
Power25Acc.95PP20Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb30% chance: flinch
Power60Acc.100PP20ContactBitetarget's Sp. Def −2
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.85PP20Soundtarget's Attack −2
Power—Acc.100PP20[Priority +1] target's Attack −1
Power—Acc.100PP20confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound
Abilities
Ability usage
- Volt Absorb84.8%
- Quick Feet15.2%
- Volt Absorb
- immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
- Quick Feet
- Speed ×1.5 with a status condition (stat, separate from ranks) · ignores paralysis' Speed drop
Moves
Move usage (top 10)
- Thunderbolt73.8%
- Alluring Voice64.2%
- Volt Switch57.7%
- Shadow Ball45.1%
- Yawn20.4%
- Calm Mind10.8%
- Thunder Wave10.8%
- Thunder8.9%
- Mud-Slap8.2%
- Weather Ball7.8%
Natures
Nature usage
- TimidSpe↑Atk↓65.8%
- ModestSpA↑Atk↓26%
- HastySpe↑Def↓3%
- BoldDef↑Atk↓2.3%
- MildSpA↑Def↓1.2%
- CalmSpD↑Atk↓0.7%
- NaiveSpe↑SpD↓0.6%
- RashSpA↑SpD↓0.3%
- GentleSpD↑Def↓0.1%
- JollySpe↑SpA↓0%
Held items
Item usage (top 10)
Focus Sash25.1%
Magnet16.1%
Life Orb14%
Choice Scarf12.2%
Air Balloon10.3%
Bright Powder3.5%
Sitrus Berry2.5%
Leftovers2.4%
Expert Belt2.1%
Shuca Berry1.9%
Stat point spreads
66-point stat allocation
- 2003203235.9%
- 0003223213.5%
- 0023203210.4%
- 101320324.9%
- 100321324.6%
- 000320323.6%
- 2700160232.1%
- 305320261.8%
- 900321241.2%
- 100320321.1%
- 320232001%
- 800320260.8%
- 003220320.7%
- 1400322000.7%
- 320200320.5%
- 602320260.5%
- 2500018230.5%
- 1103200230.5%
- 320320200.4%
- 320002320.4%
- 1402000320.4%
- 320602260.4%
- 700320270.4%
- 300310320.4%
- 2300200230.4%
- 501320280.3%
- 001321320.3%
- 303261320.3%
- 320032020.3%
- 701320260.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Volt Absorb89.6%
- Quick Feet10.4%
- Volt Absorb
- immune to Electric-type moves · heals 1/4 max HP when hit by an Electric-type move
- Quick Feet
- Speed ×1.5 with a status condition (stat, separate from ranks) · ignores paralysis' Speed drop
Moves
Move usage (top 10)
- Thunderbolt38.5%
- Protect37.6%
- Rising Voltage37.1%
- Detect35.3%
- Shadow Ball32.1%
- Alluring Voice28.8%
- Volt Switch27.4%
- Discharge27.3%
- Weather Ball22.6%
- Electroweb22.1%
Natures
Nature usage
- TimidSpe↑Atk↓61.6%
- ModestSpA↑Atk↓30%
- HastySpe↑Def↓2.8%
- BoldDef↑Atk↓2%
- CalmSpD↑Atk↓1.9%
- MildSpA↑Def↓0.7%
- GentleSpD↑Def↓0.3%
- SassySpD↑Spe↓0.2%
- Serious0.1%
- NaiveSpe↑SpD↓0.1%
Held items
Item usage (top 10)
Life Orb30.6%
Focus Sash23%
Magnet20.2%
Choice Scarf4.7%
Air Balloon3.1%
Shuca Berry2.7%
Wise Glasses2.1%
Sitrus Berry1.7%
Expert Belt1.7%
Electric Seed1.7%
Stat point spreads
66-point stat allocation
- 2003203242.8%
- 0023203215.9%
- 0003223210.6%
- 000320326.1%
- 101320324.2%
- 320032201.3%
- 320032021.1%
- 003232021%
- 400320301%
- 20011200150.7%
- 003310320.6%
- 320200320.6%
- 0010240320.5%
- 000323220.5%
- 1100320230.5%
- 100321320.4%
- 600280320.4%
- 1901626500.4%
- 320232000.4%
- 002323200.3%
- 004300320.3%
- 0003115200.3%
- 0020140320.3%
- 007320270.3%
- 008325210.3%
- 200323200.3%
- 004320300.3%
- 320020320.3%
- 2400100320.2%
- 900250320.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.