Type defenses
Abilities
* Hidden ability
sleep turns ×1/2
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contactusable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundtype changes with the terrain · power ×2 on terrain
Power50Acc.100PP12Pulse10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactconfusion
Power100Acc.50PP8ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Speed −1
Power100Acc.90PP12ContactPunchrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bomb[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP1620% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact
Abilities
Ability usage
- Scrappy90%
- Inner Focus7.8%
- Early Bird2.2%
- Scrappy
- The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
- Inner Focus
- The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
- Early Bird
- sleep turns ×1/2
Moves
Move usage (top 10)
- Ice Punch65.2%
- Earthquake57.8%
- Sucker Punch54.7%
- Fake Out54.2%
- Double-Edge30.1%
- Body Slam28.2%
- Fire Punch27.7%
- Drain Punch14.6%
- Last Resort11.5%
- Thunder Punch6.9%
Natures
Nature usage
- AdamantAtk↑SpA↓85.1%
- JollySpe↑SpA↓8.9%
- ImpishDef↑SpA↓1.9%
- ModestSpA↑Atk↓1.3%
- BraveAtk↑Spe↓0.7%
- NaughtyAtk↑SpD↓0.5%
- QuietSpA↑Spe↓0.3%
- CarefulSpD↑SpA↓0.3%
- LonelyAtk↑Def↓0.3%
- Serious0.1%
Held items
Item usage (top 10)
Kangaskhanite87.3%
Silk Scarf7.3%
Life Orb0.9%
Metronome0.8%
Sitrus Berry0.5%
Chople Berry0.4%
Focus Sash0.4%
Normal Gem0.4%
Leftovers0.3%
Choice Scarf0.2%
Stat point spreads
66-point stat allocation
- 2320003221.4%
- 323200028.7%
- 132100327.2%
- 323220005.2%
- 273200073.9%
- 313200033%
- 323210102.7%
- 273210152.3%
- 272570072.1%
- 323200202.1%
- 2132000131.9%
- 032200321.7%
- 132001321.7%
- 273250111.5%
- 273240301.5%
- 032002321.2%
- 232320001.2%
- 323200000.8%
- 293200050.7%
- 2032000140.6%
- 032101320.6%
- 032000320.6%
- 280032060.6%
- 132000320.5%
- 0321701700.5%
- 313230000.5%
- 1532000190.5%
- 313210110.5%
- 322320000.5%
- 132320010.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Scrappy91.4%
- Inner Focus8.3%
- Early Bird0.3%
- Scrappy
- The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
- Inner Focus
- The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
- Early Bird
- sleep turns ×1/2
Moves
Move usage (top 10)
- Fake Out94%
- Double-Edge48.3%
- Last Resort37.4%
- Ice Punch26.9%
- Sucker Punch26.5%
- Drain Punch22.3%
- Hammer Arm15.8%
- Protect10.1%
- Low Kick9.3%
- Brick Break6.6%
Natures
Nature usage
- AdamantAtk↑SpA↓54.1%
- BraveAtk↑Spe↓36.5%
- JollySpe↑SpA↓6.7%
- ImpishDef↑SpA↓0.8%
- LonelyAtk↑Def↓0.4%
- NaughtyAtk↑SpD↓0.3%
- CarefulSpD↑SpA↓0.3%
- ModestSpA↑Atk↓0.1%
- NaiveSpe↑SpD↓0.1%
- BoldDef↑Atk↓0.1%
Held items
Item usage (top 10)
Kangaskhanite46.9%
Silk Scarf29%
Life Orb11.4%
Chople Berry2.2%
Sitrus Berry1.7%
Leftovers1%
Normal Gem1%
Iron Ball0.9%
Metronome0.8%
Expert Belt0.7%
Stat point spreads
66-point stat allocation
- 3232200022.5%
- 3232101014.3%
- 232000329.6%
- 323200205.1%
- 323200024.7%
- 273270002.2%
- 032200322%
- 323200001.7%
- 293200501.4%
- 232320001.1%
- 032320200.9%
- 032002320.9%
- 032101320.7%
- 313200030.7%
- 303200040.7%
- 032000320.6%
- 273240300.6%
- 232003200.6%
- 14321001000.6%
- 032203200.6%
- 11321101110.5%
- 0321701700.5%
- 1321000320.5%
- 8321601000.5%
- 253290000.4%
- 132100320.4%
- 032003220.4%
- 313230000.4%
- 032320020.4%
- 273200070.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.