Type defenses
Abilities
* Hidden ability
Sleeps for half as many turns
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactRampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUsable only after all other moves have been used
Power 140Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactHits 2 times
Power 35Acc. 90PP 12ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound- Power 50Acc. 100PP 12Pulse
10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 1630% chance: paralysis
Power 110Acc. 70PP 1210% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactInflicts confusion
Power 100Acc. 50PP 8ContactPunchDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactLowers own Speed by 1
Power 100Acc. 90PP 12ContactPunchRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bomb[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 1620% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteHits 6 times
Power —Acc. 100PP 12Double power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact
Moves
- Fake Out98%
- Last Resort47.3%
- Double-Edge44.5%
- Ice Punch25%
- Sucker Punch22.7%
- Drain Punch14.6%
- Hammer Arm12.9%
- Low Kick10.8%
- Brick Break9.6%
- Protect7.3%
Held items
- Kangaskhanite46%
- Silk Scarf39%
- Life Orb6.6%
- Chople Berry1.9%
- Sitrus Berry1.7%
- Leftovers0.8%
- Metronome0.7%
- Iron Ball0.5%
- Muscle Band0.5%
- Expert Belt0.3%
Abilities
- Scrappy95.5%
- Inner Focus4.2%
- Early Bird0.3%
Natures
- Adamant Atk↑SpA↓48.9%
- Brave Atk↑Spe↓43.1%
- Jolly Spe↑SpA↓3.2%
- Impish Def↑SpA↓0.8%
- Lonely Atk↑Def↓0.4%
- Naughty Atk↑SpD↓0.4%
- Careful SpD↑SpA↓0.3%
- Relaxed Def↑Spe↓0.3%
- Sassy SpD↑Spe↓0.2%
- Naive Spe↑SpD↓0.1%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 228.4%
- HP 32Atk 32Def 1SpD 117.2%
- HP 32Atk 32SpD 28.5%
- HP 2Atk 32Spe 328%
- HP 32Atk 32Spe 24.5%
- Atk 32Def 2Spe 321.6%
- Atk 32SpD 2Spe 321.2%
- HP 2Atk 32Def 321.1%
Partners
Moves
- Fake Out75.8%
- Earthquake67.2%
- Sucker Punch65.4%
- Ice Punch44.8%
- Body Slam33.6%
- Double-Edge27.6%
- Drain Punch15.7%
- Last Resort11%
- Fire Punch8.3%
- Thunder Punch7.1%
Held items
- Kangaskhanite89.5%
- Silk Scarf4.7%
- Life Orb1.2%
- Chople Berry0.8%
- Sitrus Berry0.5%
- Metronome0.5%
- Focus Sash0.3%
- Leftovers0.3%
- Quick Claw0.3%
- Lum Berry0.3%
Abilities
- Scrappy90.7%
- Inner Focus7.5%
- Early Bird1.8%
Natures
- Adamant Atk↑SpA↓86.6%
- Jolly Spe↑SpA↓7.9%
- Impish Def↑SpA↓1.7%
- Brave Atk↑Spe↓1.3%
- Naughty Atk↑SpD↓0.8%
- Careful SpD↑SpA↓0.4%
- Lonely Atk↑Def↓0.4%
- Modest SpA↑Atk↓0.2%
- Naive Spe↑SpD↓0.2%
- Hasty Spe↑Def↓0.1%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3218%
- HP 21Atk 32Spe 1312.6%
- HP 32Atk 32Spe 29.1%
- HP 1Atk 32Def 1Spe 328.1%
- HP 31Atk 32Spe 34.4%
- HP 27Atk 32Def 5SpD 1Spe 12.9%
- Atk 32Def 2Spe 322.4%
- HP 27Atk 32Spe 72.2%