Type defenses
Abilities
* Hidden ability
30% chance to infatuate attackers on contact
its held item has no effect
immune to paralysis
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20confusion
Power—Acc.100PP20Dance- Power90Acc.100PP12Sound
copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contacttarget's Ability becomes the user's
Power—Acc.100PP16target acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Defense +3
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windhits 3 times · power +20 per hit
Power20Acc.90PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornemore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunchconfusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact- Power80Acc.Sure-hitPP20Ball & bombPulse
restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20user's Defense/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP12user switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contact20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombconfusion · target's Sp. Atk +1
Power—Acc.100PP16target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12swaps held items with the target
Power—Acc.100PP12- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact[Priority +1] target's Attack −1
Power—Acc.100PP20
Abilities
Ability usage
- Limber75.3%
- Cute Charm22.3%
- Klutz2.4%
- Limber
- immune to paralysis
- Cute Charm
- 30% chance to infatuate attackers on contact
- Klutz
- its held item has no effect
Moves
Move usage (top 10)
- Fake Out68.3%
- Close Combat67.3%
- Triple Axel64.6%
- Mach Punch40.2%
- High Jump Kick26.4%
- Swords Dance24.8%
- Thunder Punch21.5%
- Ice Punch20.6%
- U-turn16.6%
- Encore7.1%
Natures
Nature usage
- JollySpe↑SpA↓68.9%
- AdamantAtk↑SpA↓28.2%
- BoldDef↑Atk↓0.6%
- ImpishDef↑SpA↓0.6%
- TimidSpe↑Atk↓0.5%
- CarefulSpD↑SpA↓0.3%
- LonelyAtk↑Def↓0.2%
- NaiveSpe↑SpD↓0.1%
- NaughtyAtk↑SpD↓0.1%
- HastySpe↑Def↓0.1%
Held items
Item usage (top 10)
Lopunnite95.5%
Sitrus Berry1.9%
Mental Herb0.5%
Choice Scarf0.4%
Focus Sash0.3%
Chople Berry0.2%
Leftovers0.2%
Red Card0.1%
Lum Berry0.1%
Rocky Helmet0.1%
Stat point spreads
66-point stat allocation
- 1321003230%
- 2320003226.9%
- 1132101215.2%
- 132001324.9%
- 032200324.8%
- 032002321.9%
- 332201281.2%
- 1032000241.1%
- 032000321%
- 1532100180.9%
- 320200320.7%
- 532100280.6%
- 632000280.6%
- 732100260.6%
- 032101320.6%
- 332300280.6%
- 1127000280.6%
- 1632000180.6%
- 132000320.6%
- 310260720.5%
- 331000320.5%
- 532000290.4%
- 1332000210.4%
- 1532000190.4%
- 320002320.3%
- 932000250.3%
- 924001320.3%
- 1932000150.3%
- 1132000230.3%
- 732900180.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Limber61.7%
- Cute Charm34.8%
- Klutz3.5%
- Limber
- immune to paralysis
- Cute Charm
- 30% chance to infatuate attackers on contact
- Klutz
- its held item has no effect
Moves
Move usage (top 10)
- Fake Out88.2%
- Close Combat82.7%
- Triple Axel54.9%
- Protect31.2%
- Encore25.5%
- Thunder Punch17.8%
- U-turn17%
- After You13.2%
- Ice Punch9.2%
- Giga Impact8.4%
Natures
Nature usage
- JollySpe↑SpA↓82.6%
- AdamantAtk↑SpA↓14.2%
- CarefulSpD↑SpA↓0.7%
- ImpishDef↑SpA↓0.6%
- NaughtyAtk↑SpD↓0.3%
- LonelyAtk↑Def↓0.3%
- BraveAtk↑Spe↓0.3%
- HastySpe↑Def↓0.2%
- TimidSpe↑Atk↓0.2%
- NaiveSpe↑SpD↓0.2%
Held items
Item usage (top 10)
Lopunnite94.4%
Focus Sash1.2%
Chople Berry0.8%
Psychic Seed0.4%
Red Card0.4%
Sitrus Berry0.3%
Iron Ball0.2%
Leftovers0.2%
Choice Scarf0.2%
Life Orb0.1%
Stat point spreads
66-point stat allocation
- 2320003252.6%
- 032200328.3%
- 032002325%
- 132100324.6%
- 320200323.8%
- 032000323.2%
- 632000282%
- 529000321.9%
- 1915000321.2%
- 322000320.8%
- 132001320.7%
- 132000320.7%
- 725200320.7%
- 323200020.5%
- 323220000.5%
- 294100320.4%
- 032101320.4%
- 926000310.3%
- 432000300.3%
- 320203200.3%
- 2014000320.3%
- 032320200.3%
- 1220006280.3%
- 1632000180.3%
- 732000270.3%
- 631010280.2%
- 2321200200.2%
- 932000250.2%
- 1532000190.2%
- 532000290.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.