Type defenses
Abilities
* Hidden ability
30% chance to infatuate attackers on contact
The Pokémon can't use any held items.
Cannot be inflicted with paralysis
Learnable moves
- Power 80Acc. 85PP 20ContactPunch
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
User must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactRampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Inflicts confusion
Power —Acc. 100PP 20Dance- Power 90Acc. 100PP 12Sound
Uses the last move that was used
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactHits 2 times
Power 35Acc. 90PP 12ContactChanges the target's ability to match the user's
Power —Acc. 100PP 16Makes the target act next this turn
Power —Acc. —PP 16Double power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundDouble power if an ally fainted last turn
Power 70Acc. 100PP 8ContactRaises own Attack·Sp. Atk by 1
Power —Acc. —PP 2010% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises own Defense by 3
Power —Acc. —PP 12Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 1210% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindHits 3 times
Power 20Acc. 90PP 12ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactUser loses half its max HP if it misses
Power 130Acc. 90PP 12ContactAirborneMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +1]
Power 40Acc. 100PP 20ContactPunchInflicts confusion
Power 100Acc. 50PP 8ContactPunch[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactNever misses
Power 80Acc. —PP 20Ball & bombPulseRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12Contact30% chance: paralysis
Power 85Acc. 85PP 8ContactAirborneDouble power if the user holds no item
Power 55Acc. 100PP 16ContactRaises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8[Priority -5] Returns double the special damage taken
Power —Acc. 100PP 20[Priority +4] Reflects status moves back this turn
Power —Acc. —PP 16Raises own Defense·Sp. Def by 1
Power —Acc. —PP 20User faints; its replacement is fully healed
Power —Acc. —PP 12User switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Speed by 1
Power 50Acc. 100PP 20Contact20% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombInflicts confusion · Raises target's Sp. Atk by 1
Power —Acc. 100PP 16Lowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Swaps held items with the target
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactInflicts confusion
Power —Acc. 75PP 12Lowers target's Attack by 2
Power —Acc. 100PP 20Restores 75% of damage dealt
Power 50Acc. 100PP 12Contact10% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact[Priority +1] Lowers target's Attack by 1
Power —Acc. 100PP 20
Moves
- Fake Out93.1%
- Close Combat78.9%
- Triple Axel44.1%
- Encore31.5%
- Protect28.2%
- U-turn18.9%
- After You11.9%
- Ice Punch11.9%
- Giga Impact11.4%
- High Jump Kick10%
Held items
- Lopunnite94.5%
- Focus Sash1.3%
- Sitrus Berry0.7%
- Chople Berry0.5%
- Wide Lens0.3%
- Choice Scarf0.3%
- Life Orb0.3%
- White Herb0.2%
- Iron Ball0.2%
- Leftovers0.2%
Abilities
- Limber58.6%
- Cute Charm35.2%
- Klutz6.2%
Natures
- Jolly Spe↑SpA↓76.4%
- Adamant Atk↑SpA↓18.9%
- Naughty Atk↑SpD↓1%
- Hasty Spe↑Def↓0.6%
- Lonely Atk↑Def↓0.6%
- Impish Def↑SpA↓0.6%
- Naive Spe↑SpD↓0.4%
- Careful SpD↑SpA↓0.4%
- Timid Spe↑Atk↓0.2%
- Brave Atk↑Spe↓0.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3247.7%
- Atk 32Def 2Spe 3210.1%
- Atk 32SpD 2Spe 327.2%
- HP 1Atk 32Def 1Spe 326%
- HP 5Atk 29Spe 323.2%
- HP 1Atk 32SpD 1Spe 321.2%
- HP 7Atk 25Def 2Spe 321.1%
- HP 6Atk 32Spe 281%
Partners
Moves
- Triple Axel71.1%
- Fake Out68.5%
- Close Combat62.9%
- Mach Punch46.9%
- Swords Dance38.1%
- High Jump Kick31.7%
- U-turn22.6%
- Thunder Punch8.5%
- Mega Kick7.6%
- Ice Punch7.1%
Held items
- Lopunnite96.6%
- Sitrus Berry0.9%
- Mental Herb0.7%
- Choice Scarf0.4%
- Focus Sash0.3%
- Chople Berry0.2%
- Leftovers0.1%
- Lum Berry0.1%
- Iron Ball0.1%
- Bright Powder0.1%
Abilities
- Limber75.7%
- Cute Charm21.4%
- Klutz2.9%
Natures
- Jolly Spe↑SpA↓62.8%
- Adamant Atk↑SpA↓34.8%
- Impish Def↑SpA↓0.5%
- Timid Spe↑Atk↓0.5%
- Careful SpD↑SpA↓0.3%
- Naive Spe↑SpD↓0.2%
- Naughty Atk↑SpD↓0.2%
- Hasty Spe↑Def↓0.2%
- Lonely Atk↑Def↓0.2%
- Bold Def↑Atk↓0.1%
Stat point spreads
66-point stat allocation
- HP 1Atk 32Def 1Spe 3240.8%
- HP 2Atk 32Spe 3228.1%
- Atk 32Def 2Spe 324.7%
- HP 1Atk 32SpD 1Spe 324.5%
- Atk 32SpD 2Spe 322.5%
- Atk 32Spe 321.1%
- HP 32Def 2Spe 320.9%
- Atk 32Def 1SpD 1Spe 320.7%