Mega Lopunny
Height 1.3 m·Weight 28.3 kg
Type defenses
Abilities
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance- Power120Acc.75PP8Contact
must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20confusion
Power—Acc.100PP20Dance- Power90Acc.100PP12Sound
copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contacttarget's Ability becomes the user's
Power—Acc.100PP16target acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Defense +3
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windhits 3 times · power +20 per hit
Power20Acc.90PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmisses: user loses 1/2 max HP
Power130Acc.90PP12ContactAirbornemore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20ContactPunchconfusion
Power100Acc.50PP8ContactPunch[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact- Power80Acc.Sure-hitPP20Ball & bombPulse
restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contact[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborneno held item: power ×2
Power55Acc.100PP16Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP20user's Defense/Sp. Def +1
Power—Acc.—PP20user faints · its replacement is fully healed
Power—Acc.—PP12user switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contact20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombconfusion · target's Sp. Atk +1
Power—Acc.100PP16target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12swaps held items with the target
Power—Acc.100PP12- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contactconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact[Priority +1] target's Attack −1
Power—Acc.100PP20