#0068
Machamp
Height 1.6 m·Weight 130.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Lowers target's Attack·Defense by 1
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8Sets rain for 5 turns
Power —Acc. —PP 810% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 75Acc. 100PP 16ContactPunchMore power the heavier the target (max 120)
Power —Acc. 100PP 20Contact[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactDeals damage equal to the user's level
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Inflicts confusion
Power 100Acc. 50PP 8ContactPunchCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8ContactLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactRaises own Attack·Defense by 1
Power —Acc. —PP 20Lowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactRestores 50% of damage dealt
Power 75Acc. 100PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombAlways a critical hit
Power 60Acc. 100PP 12ContactLowers target's Speed by 1
Power 65Acc. 100PP 20Contact[Priority +3] Protects the team from priority moves this turn
Power —Acc. —PP 16Raises an ally's Attack and Defense by 1
Power —Acc. —PP 1230% chance: poison
Power 80Acc. 100PP 20Contact10% chance: poison · Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12ContactHalves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 90PP 12Lowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8[Priority +3] Protects the team from multi-target moves this turn
Power —Acc. —PP 12Steals the target's held item
Power 60Acc. 100PP 20ContactRemoves the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12Ignores the target's stat changes
Power 85Acc. 100PP 12ContactThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 60Acc. 100PP 20Contact
[Priority +1]
Power 40Acc. 100PP 20ContactPunchMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStomp
Moves
- Dynamic Punch79.8%
- Stone Edge60.1%
- Bullet Punch42.6%
- Wide Guard39.4%
- Ice Punch35.4%
- Protect18.8%
- Rock Slide16.4%
- Knock Off15.1%
- Detect11.4%
- Darkest Lariat6.9%
Held items
- Life Orb39.7%
- Expert Belt12%
- Quick Claw10.7%
- Sitrus Berry8.7%
- Muscle Band7.9%
- Focus Sash7.5%
- Black Belt5.8%
- Scope Lens4.9%
- Leftovers3.9%
- Choice Scarf2.5%
Abilities
- No Guard90.7%
- Guts7.9%
- Steadfast1.4%
Natures
- Adamant Atk↑SpA↓55.1%
- Brave Atk↑Spe↓32.6%
- Jolly Spe↑SpA↓3.8%
- Careful SpD↑SpA↓1.9%
- Impish Def↑SpA↓1.6%
- Relaxed Def↑Spe↓1.5%
- Sassy SpD↑Spe↓1.4%
- Naughty Atk↑SpD↓0.6%
- Lonely Atk↑Def↓0.5%
- Modest SpA↑Atk↓0.2%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 227.5%
- HP 32Atk 32Spe 214.3%
- HP 32Atk 32SpD 211.5%
- HP 2Atk 32Spe 323.3%
- HP 32Atk 322.6%
- Atk 32Def 2SpD 321.7%
- Atk 32Def 2Spe 321.3%
- Atk 32Def 32SpD 21.3%
Partners
Moves
- Dynamic Punch79.9%
- Bullet Punch75%
- Stone Edge68.1%
- Ice Punch54.8%
- Earthquake18%
- Knock Off15.8%
- Darkest Lariat12.9%
- Drain Punch8.3%
- Close Combat6.4%
- Thunder Punch6.3%
Held items
- Quick Claw34.3%
- Focus Sash13.6%
- Life Orb11%
- Sitrus Berry9%
- Choice Scarf7.1%
- Expert Belt6%
- Scope Lens5.2%
- Lum Berry4.5%
- Muscle Band4.1%
- Black Belt3.1%
Abilities
- No Guard85.5%
- Guts13.5%
- Steadfast1%
Natures
- Adamant Atk↑SpA↓16.4%
- Jolly Spe↑SpA↓10.2%
- Brave Atk↑Spe↓5.6%
- Careful SpD↑SpA↓3%
- Impish Def↑SpA↓2%
- Lonely Atk↑Def↓0.6%
- Naughty Atk↑SpD↓0.4%
- Relaxed Def↑Spe↓0.3%
- Lax Def↑SpD↓0.3%
- Sassy SpD↑Spe↓0.3%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Spe 228.8%
- HP 32Atk 32Def 217.6%
- HP 2Atk 32Spe 3210.5%
- HP 32Atk 32SpD 26.6%
- Atk 32Def 2Spe 323.2%
- HP 32Atk 321.3%
- Atk 32SpD 2Spe 321.3%
- HP 2Atk 32SpD 321.2%