Mega Malamar
Height 2.9 m·Weight 69.8 kg
Type defenses
Abilities
stat changes are inverted (raises↔drops)
Learnable moves
traps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.90PP20Contactdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20user or ally: one random stat +2
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power90Acc.100PP16sun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP820% chance: target's Defense −1
Power85Acc.100PP12Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16more power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Attack/Defense −1
Power120Acc.100PP8Contact30% chance: poison
Power80Acc.100PP20Contact- Power60Acc.Sure-hitPP20ContactSlicing
eats the target's Berry and gains its effect
Power60Acc.100PP20Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12sleep
Power—Acc.60PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8swaps Defense/Sp. Def stat changes with the target
Power—Acc.Sure-hitPP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contact[Priority -7] slower Pokémon move first for 5 turns
Power—Acc.—PP8hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12on Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Soundtarget's Attack −1
Power80Acc.100PP16Contact30% chance: flinch
Power75Acc.90PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingswaps held items with the target
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contactinverts the target's stat changes
Power—Acc.Sure-hitPP20target can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
stats lowered this turn: power ×2
Power75Acc.100PP8Contact