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#0473

Mamoswine

Mamoswine
IceGround

Height 2.5 m·Weight 291.0 kg

Base stats

HP
110
Atk
130
Def
80
SpA
70
SpD
60
Spe
80
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Oblivious

    The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

  • Snow Cloak

    Evasion ×1.25 in snow

  • Thick Fat

    Takes ×0.5 Fire·Ice damage

Learnable moves

64 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Mist

    Blocks stat reduction from enemy moves for 5 turns

    Power Acc. PP 20
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • Hits 2-5 times

    Power 25Acc. 100PP 20
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • 30% chance: flinch

    Power 85Acc. 90PP 12
  • 10% chance: freeze

    Power 70Acc. 100PP 20
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • One-hit KO

    Power Acc. 30PP 8
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Power 95Acc. 95PP 12
    Contact
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1

    Power 60Acc. 100PP 8
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

    Power 50Acc. 100PP 16
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20