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#0376

Doubles #24Singles #7

Metagross

Metagross
SteelPsychic

Height 1.6 m·Weight 550.0 kg

Base stats

HP
80
Atk
135
Def
130
SpA
95
SpD
90
Spe
70
Total600

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

  • Light Metal

    Halves the Pokémon's weight.

Learnable moves

68 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • User is immune to Ground moves for 5 turns

    Power Acc. PP 12
    Airborne
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Lowers own Speed by 1

    Power 100Acc. 90PP 12
    ContactPunch
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Raises own Defense·Sp. Def by 1

    Power Acc. PP 20
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • Power 80Acc. 100PP 12
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Power 120Acc. 90PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Never misses

    Power 60Acc. PP 20
    ContactPunch
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Power 60Acc. 100PP 20
    Contact
  • 20% chance: Raises own Attack by 1

    Power 90Acc. 90PP 12
    ContactPunch
  • Raises own Defense by 2

    Power Acc. PP 16
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • [Priority +1]

    Power 40Acc. 100PP 20
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8
  • Power 130Acc. 100PP 8
    Contact
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact