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Mega Metagross

Mega Metagross
SteelPsychic

Height 2.5 m·Weight 942.9 kg

Base stats

HP
80
Atk
145
Def
150
SpA
105
SpD
110
Spe
110
Total645

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

68 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • user faints

    Power200Acc.100PP8
  • user faints

    Power250Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • confusion · target's Attack +2

    PowerAcc.85PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • immune to Ground moves for 5 turns

    PowerAcc.PP12
    Airborne
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Speed −1

    Power100Acc.90PP12
    ContactPunch
  • uses the user's Defense for damage

    Power80Acc.100PP12
    Contact
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • also hits targets underground

    Power100Acc.100PP12
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • user's Speed +2

    PowerAcc.PP20
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • user's Defense/Sp. Def +1

    PowerAcc.PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    Slicing
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • hits the target's Defense

    Power80Acc.100PP12
  • breaks the target's screens

    Power85Acc.100PP12
    ContactBite
  • on Psychic Terrain: power ×1.5 · hits all opponents

    Power80Acc.100PP12
  • blocks target's healing for 2 turns

    Power75Acc.100PP12
    Sound
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • Power60Acc.Sure-hitPP20
    ContactPunch
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • Power60Acc.100PP20
    Contact
  • 20% chance: user's Attack +1

    Power90Acc.90PP12
    ContactPunch
  • user's Defense +2

    PowerAcc.PP16
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • [Priority +1]

    Power40Acc.100PP20
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • user loses 1/2 max HP

    Power140Acc.95PP8
  • removes terrain · fails without terrain

    Power130Acc.100PP8
    Contact
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact