Mega Metagross
Height 2.5 m·Weight 942.9 kg
Type defenses
Abilities
power ×1.3 for contact moves
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8user faints
Power250Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunchimmune to Ground moves for 5 turns
Power—Acc.—PP12Airborne10% chance: freeze
Power75Acc.100PP16ContactPunchtarget's Speed −1
Power55Acc.95PP16Wind[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Speed −1
Power100Acc.90PP12ContactPunchuses the user's Defense for damage
Power80Acc.100PP12Contact30% chance: poison
Power90Acc.100PP12Ball & bombalso hits targets underground
Power100Acc.100PP12target's accuracy −1
Power20Acc.100PP12target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12user's Defense/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8crit stage +1 (12.5%)
Power70Acc.100PP20Slicing20% chance: flinch
Power80Acc.90PP16Contacthits the target's Defense
Power80Acc.100PP12breaks the target's screens
Power85Acc.100PP12ContactBiteon Psychic Terrain: power ×1.5 · hits all opponents
Power80Acc.100PP12blocks target's healing for 2 turns
Power75Acc.100PP12Sound30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing - Power60Acc.100PP20Contact
20% chance: user's Attack +1
Power90Acc.90PP12ContactPunchuser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb[Priority +1]
Power40Acc.100PP20ContactPunch10% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact user loses 1/2 max HP
Power140Acc.95PP8removes terrain · fails without terrain
Power130Acc.100PP8Contactmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact