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#0350

Doubles #17

Milotic

Milotic
Water

Height 6.2 m·Weight 162.0 kg

Base stats

HP
95
Atk
60
Def
79
SpA
100
SpD
125
Spe
81
Total540

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Marvel Scale

    Defense ×1.5 while statused

  • Competitive

    Raises Sp. Atk by 2 stages whenever a stat is lowered by a foe

  • Cute Charm

    30% chance to infatuate attackers on contact

Learnable moves

62 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Wrap

    Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 15Acc. 90PP 20
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Restores 50% of max HP

    Power Acc. PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • Lowers target's Attack·Defense by 1

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • Dive

    Dives underwater turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • 30% chance: Lowers target's accuracy by 1

    Power 90Acc. 85PP 12
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Restores 1/16 of max HP each turn

    Power Acc. PP 20
  • Power 90Acc. 90PP 12
    Contact
  • 30% chance: burn

    Power 80Acc. 100PP 16
  • Restores 25% of max HP

    Power Acc. PP 12
  • Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • Coil

    Raises own Attack·Defense·accuracy by 1

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Inflicts sleep

    Power Acc. 60PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • [Priority -5] Returns double the special damage taken

    Power Acc. 100PP 20
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • Inflicts confusion

    Power Acc. 100PP 12
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Power 60Acc. 100PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Never misses

    Power 40Acc. PP 16
    Sound
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • Confuses the target if its stats rose this turn

    Power 80Acc. 100PP 12
    Sound