Type defenses
Abilities
* Hidden ability
Absorbs Fire moves; own Fire moves then deal ×1.5 power
Summons harsh sunlight for 5 turns on entry
Learnable moves
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundDisables the target's last move
Power —Acc. 100PP 20User must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Protects the party from status conditions for 5 turns
Power —Acc. —PP 20Averages HP with the target
Power —Acc. —PP 20Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Copies the target's stat changes
Power —Acc. —PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombRaises the Attack of the user and allies by 1
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundHits 2-5 times
Power 25Acc. 85PP 12Contact10% chance: burn
Power 90Acc. 100PP 16Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn
Power 95Acc. 90PP 12WindInflicts burn
Power —Acc. 85PP 16Lowers own Sp. Atk by 2
Power 130Acc. 90PP 810% chance: burn · Recoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactRaises own Speed by 1
Power 50Acc. 100PP 20ContactInflicts burn
Power 100Acc. 50PP 8Lowers target's Sp. Atk by 1
Power 75Acc. 100PP 12Inflicts burn
Power 70Acc. 100PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bombDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Inflicts sleep
Power —Acc. 60PP 20Raises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Blocks moves the user also knows
Power —Acc. —PP 1210% chance: flinch
Power 80Acc. 100PP 20Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20User faints; its replacement is fully healed
Power —Acc. —PP 12Swaps Attack and Sp. Atk stat changes with the target
Power —Acc. —PP 1220% chance: flinch
Power 80Acc. 90PP 16ContactSpecial move that hits the target's Defense
Power 80Acc. 100PP 12+20 power per stat boost on the user
Power 20Acc. 100PP 12Deals damage equal to the user's level
Power —Acc. 100PP 16Inflicts confusion
Power —Acc. 100PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombDouble power vs targets with a status condition
Power 65Acc. 100PP 12Lowers target's Attack·Sp. Atk by 2
Power —Acc. 100PP 12Lowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12Contact20% chance: flinch
Power 80Acc. 100PP 16PulseRaises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16Sound30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 20[Priority +1] Lowers target's Attack by 1
Power —Acc. 100PP 20
Moves
- Heat Wave77%
- Solar Beam64%
- Protect48.5%
- Fake Tears24%
- Overheat22.1%
- Weather Ball16.8%
- Will-O-Wisp15.6%
- Helping Hand15.4%
- Encore13.2%
- Flamethrower11%
Held items
- Choice Scarf28%
- Charcoal14.8%
- Heat Rock14.3%
- Focus Sash9.9%
- Life Orb7.7%
- Sitrus Berry6.6%
- Leftovers3.6%
- Quick Claw2.2%
- Expert Belt2.1%
- Wide Lens9.9%
Abilities
- Drought98%
- Flash Fire2%
Natures
- Modest SpA↑Atk↓47.8%
- Timid Spe↑Atk↓40.2%
- Bold Def↑Atk↓4.4%
- Calm SpD↑Atk↓2.3%
- Quiet SpA↑Spe↓1.3%
- Mild SpA↑Def↓1.2%
- Relaxed Def↑Spe↓0.6%
- Hasty Spe↑Def↓0.5%
- Sassy SpD↑Spe↓0.4%
- Naive Spe↑SpD↓0.3%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3234.8%
- Def 1SpA 32SpD 1Spe 329.6%
- Def 2SpA 32Spe 326.9%
- SpA 32SpD 2Spe 325.2%
- HP 1Def 1SpA 32Spe 323.2%
- HP 32SpA 32Spe 21.5%
- HP 32Def 2SpA 321.3%
- SpA 32SpD 32Spe 21.3%
Partners
Moves
- Encore55.4%
- Will-O-Wisp46.5%
- Solar Beam45%
- Flamethrower38.9%
- Memento34.9%
- Mystical Fire24.1%
- Nasty Plot19.3%
- Baton Pass17%
- Overheat16.8%
- Weather Ball14.7%
Held items
- Heat Rock66%
- Focus Sash8.4%
- Choice Scarf5.8%
- Sitrus Berry4.2%
- Life Orb3.8%
- Shuca Berry3.7%
- Charcoal3.7%
- Leftovers1.8%
- Wide Lens1.2%
- Quick Claw1.1%
Abilities
- Drought96.2%
- Flash Fire3.8%
Natures
- Timid Spe↑Atk↓67.5%
- Modest SpA↑Atk↓19%
- Bold Def↑Atk↓4.9%
- Calm SpD↑Atk↓4.1%
- Jolly Spe↑SpA↓1%
- Mild SpA↑Def↓1%
- Hasty Spe↑Def↓0.6%
- Quiet SpA↑Spe↓0.5%
- Relaxed Def↑Spe↓0.4%
- Adamant Atk↑SpA↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3223.6%
- HP 27Def 1SpA 5SpD 1Spe 328.8%
- HP 31SpD 14Spe 218.5%
- Def 2SpA 32Spe 325.2%
- HP 1Def 1SpA 32Spe 324.4%
- HP 32SpD 2Spe 321.7%
- HP 32SpA 2Spe 321.3%
- HP 1SpA 32SpD 1Spe 321.3%