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Alolan Ninetales

Alolan Ninetales
IceFairy

Height 1.1 m·Weight 19.9 kg

  • Ninetales
  • Alolan Ninetales

Base stats

HP
73
Atk
67
Def
75
SpA
81
SpD
100
Spe
109
Total450

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

64 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • disables the target's last move · for 4 turns

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • switches out, passing stat changes on

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • Howl

    user's & allies' Attack +1

    PowerAcc.PP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • hits 2–5 times

    Power25Acc.85PP12
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • hits 2–5 times

    Power25Acc.100PP20
  • [Priority -4] damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • [Priority +1]

    Power40Acc.100PP20
  • !

    super effective vs Water types

    Power70Acc.100PP20
  • 5 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only

    PowerAcc.PP20
  • hits 3 times · power +20 per hit

    Power20Acc.90PP12
    Contact
  • snow for 5 turns · Ice types' Defense ×1.5

    PowerAcc.PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • sleep

    PowerAcc.60PP20
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • foes can't use moves the user knows

    PowerAcc.PP12
  • 10% chance: flinch

    Power80Acc.100PP20
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • swaps Attack/Sp. Atk stat changes with the target

    PowerAcc.Sure-hitPP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • confusion

    PowerAcc.100PP12
  • target's last move: −4 PP

    PowerAcc.100PP12
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • target's Sp. Def −2

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • user's Sp. Atk +2

    PowerAcc.PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • !

    30%→10%↓ chance: target's Sp. Atk −1

    Power95Acc.100PP16
  • Power80Acc.100PP12
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20