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#0715

Noivern

Noivern
FlyingDragon

Height 1.5 m·Weight 85.0 kg

Base stats

HP
85
Atk
70
Def
80
SpA
97
SpD
80
Spe
123
Total535

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Frisk

    When it enters a battle, the Pokémon can check an opposing Pokémon's held item.

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

  • Telepathy

    The Pokémon anticipates and dodges the attacks of its allies.

Learnable moves

64 moves
  • [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Wind
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Cuts the target's remaining HP in half

    Power Acc. 90PP 12
    Contact
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Power 140Acc. 100PP 12
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Fly

    Flies up turn 1, hits turn 2

    Power 90Acc. 95PP 16
    ContactAirborne
  • 30% chance: flinch · Crit stage +1 (12.5% crit chance)

    Power 140Acc. 90PP 8
  • Crit stage +1 (12.5% crit chance)

    Power 60Acc. 95PP 20
    SlicingWind
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Restores 50% of max HP

    Power Acc. PP 8
  • Doubles allies' Speed for 4 turns

    Power Acc. PP 16
    Wind
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Lowers the target's evasion by 1; clears hazards and mist

    Power Acc. PP 16
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Hits 2 times

    Power 40Acc. 90PP 12
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • Restores 50% of damage dealt

    Power 80Acc. 100PP 12
    Contact
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Power 80Acc. 100PP 16
    ContactSlicing
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Swaps held items with the target

    Power Acc. 100PP 12
  • 10% chance: Raises own Defense by 1

    Power 70Acc. 90PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • Restores 50% of max HP

    Power Acc. PP 8