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#0904

Overqwil

Overqwil
DarkPoison

Height 2.5 m·Weight 60.5 kg

Base stats

HP
85
Atk
115
Def
95
SpA
65
SpD
65
Spe
85
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

Learnable moves

60 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 2

    Power Acc. PP 12
  • User faints

    Power 200Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Averages HP with the target

    Power Acc. PP 20
  • Stockpiles (up to 3), raising Defense and Sp. Def by 1 each

    Power Acc. PP 20
  • Power is 100 per Stockpile used

    Power Acc. 100PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Raises a random stat of the user or an ally by 2

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Power 90Acc. 90PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 85Acc. 100PP 12
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • 50% chance to poison; double power vs poisoned targets

    Power 60Acc. 100PP 12
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits 2-5 times

    Power 25Acc. 95PP 20
  • Raises Attack by 3 if it KOs the target

    Power 50Acc. 100PP 20
    Contact
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • If the user faints this turn, the attacker faints too

    Power Acc. PP 8
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • Never misses

    Power 70Acc. PP 12
    Contact