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Zero Palafin

Zero Palafin
Water

Height 1.3 m·Weight 60.2 kg

  • Zero Palafin
  • Hero Palafin

Base stats

HP
100
Atk
70
Def
72
SpA
53
SpD
62
Spe
100
Total402

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

58 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • must recharge next turn

    Power150Acc.90PP8
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • Power140Acc.100PP12
    Sound
  • Power110Acc.80PP8
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • Power90Acc.90PP12
    Contact
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • user switches out after attacking

    Power60Acc.100PP20
    Contact
  • recoil 1/3 of damage dealt

    Power120Acc.100PP12
    Contact
  • [Priority +1]

    Power60Acc.100PP16
    ContactPunch
  • target's Attack −1

    Power50Acc.100PP20
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • Haze

    resets every Pokémon's stat changes

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • Power80Acc.Sure-hitPP20
    Ball & bombPulse
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • 30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks

    Power85Acc.85PP8
    ContactAirborne
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    Contact
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • more power the more HP the target has (max 100)

    PowerAcc.100PP12
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact