Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
Defense ×2 (stat, separate from ranks)
power ×1.5 for moves with power ≤60
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
steals the target's held item
Power60Acc.100PP20Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8burn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP820% chance: confusion
Power60Acc.100PP20Pulsetarget's Attack −1
Power50Acc.100PP20- Power80Acc.100PP16Ball & bomb
user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12target's Speed −1
Power55Acc.95PP16Wind30% chance: poison
Power120Acc.80PP8turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
sleep
Power—Acc.60PP20user's Speed +2
Power—Acc.—PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contact- Power80Acc.100PP20
grounds the target · Ground-type moves can hit it
Power50Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contacthits 6 times
Power—Acc.100PP12confusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingswaps held items with the target
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget acts last this turn
Power—Acc.100PP16target's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact