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Persian

Persian
Normal

Height 1.0 m·Weight 32.0 kg

  • Persian
  • Alolan Persian

Base stats

HP
65
Atk
70
Def
60
SpA
65
SpD
65
Spe
115
Total440

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

Learnable moves

66 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • user's evasiveness +1

    PowerAcc.PP16
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • [Priority +3] flinch · usable only on the user's first turn out

    Power40Acc.100PP12
    Contact
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • steals the target's held item

    Power60Acc.100PP20
    Contact
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • target's Attack −1

    Power50Acc.100PP20
  • Power80Acc.100PP16
    Ball & bomb
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • 30% chance: poison

    Power120Acc.80PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • sleep

    PowerAcc.60PP20
  • user's Speed +2

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • Power80Acc.100PP20
  • target's last move: −4 PP

    PowerAcc.100PP12
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • swaps held items with the target

    PowerAcc.100PP12
  • user's Sp. Atk +2

    PowerAcc.PP20
  • uses the target's Attack for damage

    Power95Acc.100PP16
    Contact
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • stats lowered this turn: power ×2

    Power75Acc.100PP8
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact